Low-Poly Goblin Pack – Animated Fantasy CharactersBring a distinctive goblin squad to your fantasy game with five stylized low-poly characters:Goblin BrawlerGoblin HunterGoblin RaiderGoblin ScoutGoblin ChiefEach character is supplied as a separate triangulated FBX with one skinned mesh, one material slot, UV mapping, flat shading, and a dedicated 2K PBR texture set.All characters are configured as Unity Humanoid Avatars and support Mecanim animation retargeting. Every character includes a looping idle animation and a dedicated Animator Controller already assigned to its ready-to-use prefab.The package uses URP/Lit materials and includes Base Color, Normal, Roughness, and packed Metallic/Smoothness texture maps.Character pivots are placed at ground level. Models use standard Unity scale: 1 Unity unit equals 1 meter.Perfect for fantasy RPGs, dungeon crawlers, strategy games, tower defense projects, and stylized enemy encounters.Included:5 unique goblin characters5 ready-to-use prefabs5 Unity Humanoid rigs5 looping idle animations5 configured Animator Controllers20 high-resolution texturesURP/Lit PBR materialsSample showcase sceneNumber of textures: 20Texture dimensions: 2048 × 2048 PNGPolygon count of Goblin Brawler: 3,122 trianglesPolygon count of Goblin Hunter: 2,404 trianglesPolygon count of Goblin Raider: 2,249 trianglesPolygon count of Goblin Scout: 2,650 trianglesPolygon count of Goblin Chief: 3,180 trianglesMinimum polygon count: 2,249 triangles — Goblin RaiderMaximum polygon count: 3,180 triangles — Goblin ChiefNumber of meshes/prefabs: 5 skinned meshes / 5 prefabsRigging: Yes — biped rigs configured as Unity Humanoid AvatarsAnimation count: 5Animation type list:A_GoblinBrawler_Idle — looping Humanoid idleA_GoblinHunter_Idle — looping Humanoid idleA_GoblinRaider_Idle — looping Humanoid idleA_GoblinScout_Idle — looping Humanoid idleA_GoblinChief_Idle — looping Humanoid idleUV mapping: YesLOD information: No LODs included — 0 LOD groups, one base mesh per characterTypes of materials and texture maps: URP/Lit PBR materials with Base Color, Normal, Roughness, and packed Metallic/Smoothness maps. Metallic is stored in RGB; Smoothness is stored in alpha.This models was developed using AI-driven techniques to optimize the packaging process and improve overall performance




