Design hand-painted rooms and assemble them into customizable multi-floor dungeons with templates, doors, stairs, procedural decoration, and editor-friendly tools.Documentation✨ Dungeon Generator ✨Dungeon Generator combines the artistic control of hand-authored level design with the variety and replayability of procedural generation. Paint your rooms directly in the Unity Editor, connect them with intelligent door sockets, and transform a library of handcrafted spaces into complete multi-floor dungeons.⚡ Why Dungeon GeneratorKeep full control over your room layouts and dungeon structureBuild endless, continuously expanding dungeons for exploration and replayabilityCreate variety without sacrificing your artistic visionDesign once and generate countless dungeon variationsBuild fantasy temples, haunted catacombs, sci-fi facilities, roguelike labyrinths, and moreExpand your project easily with your own rooms, themes, prefabs, and decoration profiles🎨 Hand-Painted Room DesignCreate detailed rooms using an intuitive UI Toolkit editor. Paint floors, doors, stairs, and openings directly onto a multi-floor grid. Preview your room, customize its theme, and save it as a reusable prefab.🧭 Template-Driven and Infinite Dungeon GenerationDefine the structure of your dungeon with a visual template system. Choose exactly whichrooms should appear, or combine milestone rooms with seeded random branches and fillerrooms for more variety. For larger worlds, use the chunk-based workflow to stream andexpand an effectively infinite dungeon as the player explores.🚪 Intelligent Door ConnectionsConnect rooms through socket-based doors and passages. Doors can be open, closed, locked, or converted into seamless passages between generated rooms.🏰 Multi-Floor DungeonsCreate rooms with multiple floors, staircases, ceiling openings, and vertical connections. Stair openings and ceiling cutouts are derived automatically from your room design.🌿 Procedural DecorationPopulate your rooms with constraint-based procedural decoration. Place objects on floors, walls, ceilings, near doors, in corners, or along room edges. Use priorities, relations, footprints, spacing rules, and accessibility checks to keep every room functional and believable.🎲 Deterministic and ReproducibleUse seeded generation to reproduce the same dungeon layout whenever you need it. Perfect for testing, iteration, gameplay progression, and roguelike experiences.🛠️ Built for Real ProjectsDungeon Generator is designed as an extensible foundation for projects that need both procedural variety and authored quality. Add your own room prefabs, themes, decorations, templates, progression logic, and generation rules.🧩 CompatibilityDesigned for Unity 6.*Built for an editor-driven workflow with UI ToolkitPrefab-based and highly customizableSuitable for fantasy, horror, sci-fi, adventure, and roguelike projectsOptional Burst-compiled dungeon planning for advanced setups procedural generation without giving up artistic controlHand-painted room designer built with Unity UI ToolkitMulti-floor room layouts with derived stair openings and ceiling cutoutsTemplate-based dungeon assembly with exact and sequenced-random generation modesCustomizable room types, room pools, templates, branches, and progression pathsDoor socket system for open, closed, locked, and connected passagesModular prefab-based themes for floors, walls, corners, doors, stairs, and ceilingsMulti-cell wall modules for efficient modular room renderingConstraint-based procedural room decorationDecoration categories with surfaces, regions, footprints, relations, priorities, and failure policiesDeterministic seeded generation for reproducible resultsOptional Burst-compiled dungeon planningEditor tools for room design, dungeon templates, theme setup, and decoration authoringBuilt for Unity 6.*




