MegaPipes – Kilometric Pipe & Cable Generator for Unity
GeAr Development
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Generate pipes and cables from start/end transforms, with ground following, UV tiling, vertex budgets and network lengths. Includes C# source and a configured URP example world.Unity 2022.3.62f2 / URP 14.0.12 and Unity 6.2 (6000.2.7f2) / URP 17.2.0 packages are included. The example uses URP materials. Configure URP in Graphics and Quality settings. Unity UI and TextMesh Pro are required by the optional toast script. See the included offline guide. HDRP, Built-in and custom pipelines are untested.MegaPipes generates pipe, tube and cable meshes between scene endpoints. Configure dimensions and materials, then build individual pipes or an entire network from code or Inspector context menus. Suitable for industrial scenes, infrastructure prototypes and simulation visualizations.Features• Start/end workflow with explicit runtime and edit-mode generation.• Optional ground following through downward raycasts, with layer masks, height offset and endpoint projection.• UV repetition by distance along the sampled path and around the circumference.• Configurable radial detail, longitudinal spacing, ring limits and total vertex budgets.• Optional caps and separate inward-facing geometry for double-sided rendering.• Network manager for rebuilding all pipes or individual entries and measuring sampled lengths.• Optional per-ring markers and per-entry support prefabs.• Included C# source and an English offline guide with numbered tutorials and script reference.Example worldSeven configured pipes demonstrate straight runs, ground following, an elevated cable and a three-entry network. Includes six basic URP materials, a support prefab, baked preview meshes and camera controls.CompatibilitySeparate packages target Unity 2022.3.62f2 / URP 14.0.12 and Unity 6.2 (6000.2.7f2) / URP 17.2.0. Unity UI and TextMesh Pro are required by the included optional toast script. The example uses URP. Other pipelines have not been validated for this release.ScopeGeneration is synchronous. Long routes use configurable budgets and 32-bit indices where required; performance and floating-point precision depend on the scene and target hardware. Rebuild after moving endpoints. General generated meshes are temporary and must be regenerated or explicitly saved. This is a geometry generator; spline editing, cable physics, obstacle routing, automatic LOD and generated colliders are not included.Images: the simple platform with blue, orange and steel pipes shows the included example world. Other promotional images illustrate pipe setups in external environments; those environments, detailed support models and textured materials are not included.Editor variants: Unity 2022.3.62f2 and Unity 6.2 (6000.2.7f2).Render pipeline: URP 14.0.12 / URP 17.2.0 respectively. Six basic URP/Lit materials are included.Unity package requirements: Universal RP, Unity UI and TextMesh Pro; Physics for ground sampling and IMGUI for the example controls. No paid Asset Store dependencies.Content: C# generators, network manager, optional toast, seven-pipe example scene, support prefab, baked preview meshes and English offline documentation.Geometry: configurable radius, radial subdivisions, ring spacing, caps, double-sided meshes, ring/vertex budgets and UInt32 indices for larger meshes.UVs: repeated-distance V, circumference U and duplicated seam.Measurements: sampled polyline lengths in world units, equivalent to meters when 1 unit = 1 meter.Documentation: Assets/MegaPipes/Documentation/UserGuide.md.Other render pipelines and target-platform builds have not been validated for this release.AI-assisted tools were used to revise C# implementation, draft the English documentation, and author the procedural example scene setup. The example geometry is generated by Unity scripts and uses basic materials.




