Coupe Car - DynamoMultiple Features & Configurations:Rigged to make it drivableInterior mesh and details for first person viewStylized mid-poly car designMultiple changeable car paints (Materials)Openable doorsOpenable trunkOpenable hoodIncluded engine meshChangeable license plate on the backFront & rear lightsTurn signals (left/right)Preview Video - YouTubeJoin our Discord for feedback & support - DiscordNumber of Source Mesh Files: 1 FBXVertex Count (Unity Import): 75,763Triangle Count (Unity Import): 102,046Source Mesh Objects: 12Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.LODs: NoRigged: Yes, custom armature included (15 bones)Number of Material Files: 108- 36 Built-in materials- 36 URP materials- 36 HDRP materialsNumber of Shader Files: 2- 1 opaque Built-in compatibility shader with Unity Standard fallback- 1 transparent Built-in compatibility shader with Transparent/Diffuse fallbackNumber of Shader Graphs: 0Number of Texture Files: 101 lossless PNG files plus 1 Unity cubemap- 81 converted source textures- 20 derived paint maps, packed masks, utility textures and studio textures- 1 Unity cubemapTexture Resolutions:- 32x32- 256x256- 512x512- 1024x512- 1024x1024- 2048x2048- 4096x4096Supported Render Pipelines:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Supported Development Platforms:Platform-independent Unity content. Tested on Windows with Unity 6000.3.4f1.Important/Additional Notes:Separate materials, prefabs and example scenes are included for the Built-in Render Pipeline, URP and HDRP. Use assets from the folder matching your project's active render pipeline. Do not mix Built-in, URP and HDRP materials. Seven prefabs are included per render pipeline: six closed paint-color variants and one green open-pose vehicle. The closed colors are Purple, Orange, Red, Blue, Gray and Pink. Each demo scene contains two rows of three closed vehicles plus the open-pose vehicle on the right. The wheel bottoms are positioned 0.018 Unity units above the platform. The open-pose vehicle demonstrates both doors opening outward, the raised hood and the raised trunk using the supplied custom armature. Original custom normals are preserved to prevent false body-panel dents and shading seams. Material assignments include illuminated white headlights, amber front, side and rear indicators, red and white rear lights, transparent glass, metallic rims, brakes, interior instruments and the rear LVLXP license plate. The Built-in version uses the two supplied compatibility shaders with Unity Standard and Transparent/Diffuse fallbacks. URP and HDRP use pipeline-native Lit materials. No Shader Graphs are required. Two editor-only scripts are included: one model import postprocessor and one demo placement utility.No custom runtime scripts are required.




