Regular Version WITH SCRIPTING API DOCUMENTATION
For version with Source Code Included ,please see:
PRO Radar Builder(SOURCE INCLUDED)
IMPORTANT
For VR games , if you are using screen space radar please treat the radar like a regular game object and make it a child of a UI component so that you can pin and position it to parts of the window. Default world to screen positioning code is not best for VR.
- internal pooling & Optimization module
PRO Radar Builder is an advanced editor tool which allows users to, ;WITHOUT CODING,CREATE:
-3D RADARS (world & screen space)
-MINIMAPS (world & screen space), (static or Realtime)
-TRACKING SYSTEMS (world & screen space)
- World AND screen space 3D Radar and tracking systems with 9 Point snapping
- Minimap creation module.
- Create real (static or realtime) minimap systems without coding.
-Treat the radar like any other object, scale it , rotate it , position it , make it a child.
- Single click to create radars
ZOOM and PAN INSIDE of the radar to look anywhere
- Use ANY material for blips
- use Sprite Blips
- Use Mesh Blips at different LODs
- Use Prefab Blips
- Height Tracking (tracking lines).
- Use Advanced rotation tracking
- Optional Blip Auto scaling functions
-Visualize Design
- Use Multiple culling zones
- Use Local or preset scale
- Easy layer assignment.
Just set it and forget it
- Generate unique blips representing object with specific tags.
- The System Uses Neither Unity UI nor IMGU, making it fast
- Allows for a wide array of objects objects, even particle effects to be simulated in the radar.
- Static minimaps, ideal for small static scenes.
- Realtime Minimap , ideal for large scenes / Open worlds.
- Advanced rotation re-targeting.
- Auto-scaling and options for always showing blips in the radar.
- Allows for a wide array of objects objects, even particle effects to be simulated in the radar.
What else you get
- Space ship model
- Space ship control script
- Space environment
- Radar templates as seen in the preview images
- Lens flare
- multiple blip sprites
- multiple radar design sprites
- multiple materials
- 1 skybox
FOR THE 2D COMPONENT
- The 2D Radar System Uses Neither Unity UI nor IMGU
- Allows for 9 Point screen snapping
- MULTIPLE rotation tracking options
- Custom radar sprite rotation targeting
- Custom blip rotation targeting
- Prefab Blip support
- Sprite Blip Support
What you get
- Custom masking shaders
- multiple Blip sprites
- multiple Radar Sprites
- multiple example scenes
- Simple AI (just used in example scene to make objects move around on floor)
- Minimaps and Radars of any shape
- and more...
tested with
- 2D Sidescroller
- NEW : "Track Y Position" toggle function for radars that need to track blips moving through the y axis, this means that the z axis wont be tracked when this is turned on.
- Top Down
- 2.5D
- Fixed 3D
- 3D
- And others in between
For 2D Radars please see:
2D Radar Builder
For 3D Radars please see:
3D Radar Builder
CONTACT US AT
daimangou@gmail.com (we respond faster to emails)
Our website is down at the moment
Daimangou.com