Stylized Terrain Textures - Volume 1
Cindermoss Studio
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13 seamless, stylized terrain textures with full PBR maps (Albedo, Normal, Height, AO, Roughness, Metallic) in 2K and 4K, tiling-verified and Unity-tested.All textures are plain PNG files (Albedo, Normal, Height, AO, Roughness, Metallic, ORM-Packed, and Unity-native Metallic/Smoothness) and work identically regardless of render pipeline — simply assign them to materials using your project's own shader/pipeline.Stylized Terrain Textures - Volume 113 richly detailed, stylized ground textures for terrain and environment art. Every texture is a fully composed ground scene, not a single repeating swatch - true seamless tiling, full PBR map set.Materials by type:Vegetation & Grass (4)Mossy Grass, Flower Meadow, Lush Grass, Autumn ForestGround & Earth (3)Cracked Earth, Forest Floor, Swamp MudRock & Stone (3)Rocky Gravel, Cobblestone, Cave StoneDesert (1)Desert SandSnow (1)Snow & FrostVolcanic (1)Volcanic AshEach theme includes a full 8-texture PBR set: Albedo, Normal, Height, AO, Roughness, Metallic, ORM-Packed (Occlusion/Roughness/Metallic), and a Unity-native Metallic+Smoothness pack - ready to drop into Built-in, URP, or HDRP without extra channel-packing work.2K (game-ready) and 4K (source) resolutions included.Pairs perfectly with Stylized Terrain Textures - Volume 2.- 13 unique seamless terrain themes- 2048x2048 (game-ready) and 4096x4096 (source) resolutions included- Full PBR set per theme: Albedo, Normal, Height, Ambient Occlusion, Roughness, Metallic- ORM-packed (Occlusion/Roughness/Metallic) texture included per theme- Unity-native Metallic+Smoothness (RGB/Alpha) texture included per theme- True seamless, edge-to-edge tiling verified in Unity and Blender- Demo scene included with all 13 materials applied and tiled- Compatible with Built-in, URP, HDRP, and custom render pipelines- PNG format, no compression artifacts- No code, scripts, or prefabs — pure texture asset packThe albedo/diffuse textures in this package were generated using an AI diffusion model via a custom node-based generative image pipeline, guided by a custom-trained LoRA for a richly detailed, stylized seamless-texture look. The supporting PBR maps (Normal, Height, AO, Roughness) were derived deterministically from the generated albedo using standard image-processing techniques (height-from-color normal generation, curvature analysis) - not AI-generated. Metallic maps are manually set to a flat value appropriate for non-metal terrain surfaces. All textures were curated, tiling-verified, and tested in Unity by the publisher before inclusion.




