Seven stylized tropical islands for sailing, survival and strategy games. One mesh
and one 2K base color texture per island, with prefabs, Mesh Colliders and a demo
scene included.Built-In Render Pipeline only. The seven materials use the Standard shader.For URP or HDRP, use Window > Rendering > Render Pipeline Converter, or assign the Lit shader and set the supplied base color texture as Base Map. Meshes, textures and prefabs work in all pipelinesA set of seven stylized island environments in a consistent art style: sandy beaches,palm groves, a shallow lagoon and a bare rocky outcrop.Each island is a single optimized mesh with one base color texture, so it renders in one draw call. Prefabs come with Mesh Colliders and generated lightmap UVs, and their pivot sits at the centre of the base on Y = 0, so they drop straight onto a water plane or terrain.INCLUDED- Palm Island - round beach with a cluster of palms- Palm Grove Island - wider island, dense palms and boulders- Sandbar Island - long narrow strip, scattered palms- Castaway Island - open beach with rocks and driftwood- Lone Palm Island - single palm and large boulders- Lagoon Island - rocky mound ringed by a shallow lagoon- Rocky Outcrop - bare rock stack with grass tufts- 7 prefabs, 32,887 triangles total (4,449 to 4,889 each)- 1 mesh / 1 material / 1 texture per island- 2048x2048 lossless PNG base color, PBR metallic-roughness- Built-In Render Pipeline, Linear color space; convertible to URP or HDRP- Authored in Unity 6000.3; Unity 6000.0 or newer recommended- Each island is 20 Unity units across, pivot at the centre of the base- Mesh Colliders and generated lightmap UVs included- Demo scene with all seven islandsThe seven island meshes and their base color textures were generated with Tripo, a generative 3D tool. Each model was then reworked before publication: conversion from glTF to OBJ preserving UVs and normals; uniform rescaling to 20 Unity units with the pivot moved to the centre of the base at Y=0; repair of the single-sided ground surfaces, where downward-facing base triangles were duplicated with reversed winding and normals so each island renders correctly with backface culling, including from below; compensation of the axis mirroring introduced by the Unity OBJ importer; conversion of the textures to lossless PNG; creation of the seven Standard materials and the texture import settings; prefabs with Mesh Colliders; generated lightmap UVs; a demo scene and the package documentation. The store images are renders and UnityEditor captures of these meshes; no generative AI was used to produce the marketing images.




