Nature Sound Effects - Wind, Rain, Birds and Outdoor Ambience
Outta This World Audio
$4.99
$14.99
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Thirty natural sound effects weighted toward long usable ambience beds - forests, water, weather and fire - plus shorter animal and footstep events to sit on top.Thirty natural sound effects for games, film, meditation and video. Weighted toward long usable ambience beds rather than one-shot novelties: forests, water, weather and fire you can lay under a whole scene, plus the shorter animal and footstep events that sit on top of them.WHAT'S INCLUDED30 sound effects, uncompressed WAV, 44.1 kHz 16-bit stereo. Roughly half are 10-second ambience beds. Every file verified below -0.3 dB true peak after Unity's import re-encode, so nothing clips once imported. Consistent naming, and a README documenting every file.FOREST AND MEADOWforest-dawn, forest-night, meadow-summer, jungle-dense, crickets-night, bees-swarmWATERocean-waves, stream-small, river-flowing, water-drip-caveWEATHER AND WINDrain-light, rain-heavy, wind-trees, wind-open-fieldFOOTSTEPSfootsteps-leaves, footsteps-snowLICENSERoyalty-free for commercial and non-commercial projects, including games you sell. Use in unlimited projects, no attribution required. You may not resell or redistribute the audio files themselves as a sound library or pack.Audio file types: WAVSample rate: 44.1 kHzBit depth: 16-bitLoopable: the ambience beds are built to loop; footsteps and short events are notAdditional: StereoNumber of audio files: 30Total run time: approximately 4 minutes 8 secondsRoughly half are 10-second ambience bedsUncompressed WAV, no lossy stage at any pointEvery file verified below -0.3 dB true peak after Unity's import re-encodeREADME.md included, documenting every fileAll 30 sounds were generated with ElevenLabs Sound Effects, a text-to-audio model, under a paid commercial subscription that licenses the generated output for commercial distribution.Each sound started as a specific written prompt describing the source, material and character wanted - for example "heavy rain falling steadily on leaves, continuous, no thunder". Generation was the starting point rather than the finished product. Every file was then screened and corrected by hand:Screening - each file was checked by ear and by measurement. Files that came back silent, flat, duplicated, or without usable dynamics were discarded and regenerated from a revised prompt.Level work - levels were measured with ffmpeg. Files that clipped were attenuated, and files left far below the pack's ceiling were raised. Sample peak alone was not trusted: every file was re-measured for inter-sample true peak, which caught rain-heavy reading -0.42 dBFS on sample peak while actually sitting at +0.50 dBTP. All 30 files are verified below -0.3 dB true peak.Loop work - the ambience beds were checked for seam discontinuity and crossfaded where the loop point was audible, with the fade length chosen per file by measurement rather than a fixed value.Curation and documentation - files were named consistently by function, grouped into forest, water, weather and footsteps, and documented individually in the included README.The store artwork also uses AI: the backdrop is a generated image, over which the title, publisher line, rule and specification line are typeset programmatically.




