BrazeFX - Real-Time Volumetric Fire, Smoke & VFX
brazefx
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Create real-time volumetric fire, smoke, particles, destruction and CFD visualizations in Unity 6 URP, with caching, flipbook export and OpenVDB workflows.BrazeFX is built exclusively for the Universal Render Pipeline (URP) in Unity 6. It does not support the Built-in Render Pipeline, HDRP, or custom SRPs. A compute-shader-capable desktop GPU is required. Version 1 supports Windows and macOS desktop projects; Android, iOS, WebGL, Linux, and other platforms are not currently supported.BrazeFX is a GPU-powered effects toolkit built for Unity 6 URP. Create, direct and ship volumetric fire and smoke, large particle effects, trails, surface disintegration, procedural fracture, motion-design clones and advanced CFD visualizations, all inside Unity.Build effects interactively with artist-focused inspectors, presets and scene tools. Run simulations live, cache them for dependable playback, export flipbooks for lightweight effects, or integrate generated volumes and OpenVDB assets into larger production pipelines.BrazeFX includes tools for:Real-time volumetric fire, smoke and combustionGPU particle effects and trailsVoronoi fracture and procedural impact destructionSurface disintegration and erosion effectsMotion-design cloning and animationCFD airflow and wind-tunnel visualizationStatic and animated mesh interactionFlow-speed, temperature and pressure analysisSimulation caching and reliable playbackFlipbook preview and exportOpenVDB import and exportLive, cached and generated volume renderingA comprehensive collection of demo scenes demonstrates the major systems and provides practical starting points. Integrated documentation explains installation, workflows, optimization and deployment.BrazeFX is designed for desktop production on Windows and macOS. It supports Unity 6 URP only.ResourcesWebsite: https://brazefx.comDocumentation: https://brazefx.com/docsCommunity: https://brazefx.com/communitySupport: hello@brazefx.comUnity version: Unity 6 / 6000.0 or newerRender pipeline: Universal Render Pipeline onlySupported platforms: Windows and macOS desktopTested graphics APIs: Direct3D 11 and MetalRequires a compute-shader-capable GPUIncludes a configurable URP Renderer FeatureGPU-accelerated volumetric fire and smoke simulationCFD domains, sources, boundaries and animated SDF obstaclesCFD analysis slices, flow-speed and temperature visualizationSurface-pressure visualizationGPU particle rendering, forces and trailsVoronoi fracture, procedural impacts and surface disintegrationMotion-design cloning toolsLive simulation and cache playbackFlipbook preview, capture and exportOpenVDB import and export workflowsRender-quality profiles and advanced custom controlsIncludes demonstration scenes and integrated HTML documentationBuilt-in Render Pipeline, HDRP and custom SRPs are not supportedAndroid, iOS, WebGL, Linux and consoles are not currently supported

