Build a complete medieval stable and dress it in minutes. 38 modular meshes, 3 LODs each, 4K/2K PBR textures, real-world scale, with shared tiling materials that keep memory cost low.A modular medieval stable environment, ready to drop into any village,farmstead or RPG settlement. The kit covers the whole build - timber pillars,plank walls, tiled roof sections, side roof, main beams and a ladder - plusthe props that dress it: a full wagon with spare and broken wheels, haybedding, hay piles, grain sacks, barrels, a wooden chest, tool box, handtools, woven baskets, a horse feeder and a hanging lantern.All 38 meshes are modelled at real-world metric scale and use a standardMetallic/Roughness PBR set, so they drop straight into the Built-in pipeline,URP or HDRP without conversion work. Three LODs ship on every mesh, lettingyou build out a full village without paying for it in draw distance. Wall,wood and roof surfaces share tiling texture sets and a trim sheet, keepingthe memory footprint down when the same materials are reused across a scene.Structural pieces are separated on clean dimensions - 2.2 m wall panels, a4.9 m plank, 4.0 m pillars - so you can extend the stable, wall off a paddockor reuse the parts in unrelated builds. A 1.80 m human reference mesh isincluded so you can sanity-check placement against your own charactercontroller before you commit to a layout. - 38 unique meshes - structure, vehicles, storage, tools and set dressing - 3 LOD levels per mesh, authored in DCC rather than auto-decimated at import - Metallic/Roughness PBR - works in Built-in, URP and HDRP - textures across 21 sets, 4K for hero props and 2K for tiling surfaces - Real-world metric scale with an included 1.80 m human reference - Tiling wood, wall and roof materials plus a shared trim sheet - Emission and alpha maps included - lantern, wagon and batch atlases - Clean, consistent naming and applied transforms on every mesh Number of meshes : 38 unique (114 including all LOD levels) Number of prefabs : 1 per unique mesh, LOD Group pre-configured Polygon count : 222,670 triangles across all LOD0 meshes Vertex count : 122,788 vertices across all LOD0 meshes Per-mesh range (LOD0) : 28 - 36,380 triangles; average ~5,860 LOD levels : 3 - LOD0 full, LOD1 ~50%, LOD2 ~25% Number of materials : 21 Number of textures : 102 Texture dimensions : 4096x4096 and 2048x2048 Texture format : PNG, 8-bit per channel Texture map types : Albedo+Alpha, Normal, Roughness + Metallic, Ambient Occlusion, Emission, Mask Map UV mapping : Yes - UV0 unwrapped on all meshes Lightmap UVs : Not authored; enable Generate Lightmap UVs on import if baking lightmaps Rigging : No Animation count : 0 Colliders : Not included - use Unity primitive or mesh colliders as needed Scale : Metric, 1 unit = 1 metre Render pipelines : Built-in, URP, HDRP Unity version : 2022.3 LTS and later

