One-click water creation. Lightweight, stylized shader built for URP with animated waves, depth-based color, ripples, reflections, specular highlights, and shoreline foam.Simple Water Stylized Water Shader for URPOne-click water creation. Lightweight, stylized shader built for URP with animated waves, depth-based color, ripples, reflections, specular highlights, and shoreline foam.FeaturesOne-click setup: GameObject → 3D Object → Add Simple Water.Animated waves — vertex-based, no tessellationWorld-space depth-based shallow/deep color blendingPanning normal-map ripplesFresnel reflections (skybox / reflection probes)Automatic shoreline Independent material per water object multiple lakes/ponds, no shared settingsSingle efficient forward pass, no Opaque Texture requiredRequirementsUniversal Render Pipeline (URP)Depth Texture enabled in URP Asset (Rendering settings)SetupEnable Depth Texture in your URP AssetAdd water via the GameObject menuAssign a normal map and foam noise textureAdjust wave, color, reflection, and foam settings on the materialLink to documentation

