Easily design terrain by stamping height, alpha, and detail maps.
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Not a random terrain generation system!
Features
- Fast shader based workflow so you see results as you work.
- Branching path system, for creating roads, rivers, or mountain ranges.
- Mass place trees and grass details with rules on where they can and can't be placed.
- Use brushes from Photoshop and Gimp to mask stamps.
- Change Terrain height, control, and alpha resolutions without losing your map.
- (Early) Export/import Terrain as a text file.
- (Early) Basic random noise generation features.