Find what references any asset, explore its dependencies, and scan your whole project for broken references - one fast, read-only Editor window. Stop hunting missing references by hand.RefGraph is a lightweight Editor tool that maps the invisible web of references between your Unity assets - and finds the broken ones. It answers three everyday questions about any asset:FIND USAGES - Who references this? Select any asset and instantly see every prefab, material, or asset that points to it. Know the blast radius before you delete or rename anything.DEPENDENCY VIEWER - What does this use? Explore an asset's dependencies as a lazily-expanding tree that loads one level at a time, so it stays responsive even on complex prefabs. Circular references are handled safely.MISSING-REFERENCE FINDER - What's broken? Scan your prefabs and ScriptableObjects for serialized fields that point to deleted or missing assets - the silent "None (Object)" bugs that cause runtime null-reference crashes. Click any result to jump straight to the offending asset.FAST & LIGHTWEIGHTRefGraph builds its dependency index once and caches it to disk, so it survives Editor restarts and only re-reads changed files on refresh. All scanning is on-demand - nothing runs in the background or on every repaint. It is read-only and never modifies your assets, and it is Editor-only, so it adds nothing to your build.WHAT'S INCLUDED- Find Usages (reverse dependencies)- Dependency Viewer (forward dependencies, expandable tree)- Missing-Reference Finder (project-wide broken-reference scan)- Right-click "RefGraph: Find Usages" shortcut in the Project window- Full documentationREQUIREMENTS- Unity 2022.2 or later (fully supported on Unity 6)- Any render pipeline- Editor-only; nothing added to your buildNote (v1): Missing-reference scanning covers prefabs and ScriptableObjects; scene (.unity) scanning is planned for a future update. Scans cover the Assets/ folder.Find Usages: reverse-dependency lookup for any assetDependency Viewer: lazily-expanding forward-dependency treeMissing-Reference Finder: project-wide scan for broken serialized fieldsClick any result to ping and select the asset in the Project windowRight-click "RefGraph: Find Usages" context-menu shortcutDisk-cached dependency index with incremental, timestamp-based refreshRead-only and Editor-only: never modifies assets, adds nothing to buildsWorks with any render pipeline; Unity 2022.2+ including Unity 6





