Convert Unity scenes to Babylon.js web projects. Export models, PBR materials, textures, HDRI, lights, cameras, animations, and GLB/GLTF with instant browser preview.- The demo scene is just a sphere and a plane to test the plugin. You can use your own scene for that instead of wasting time to fix materials for your render pipeline.Babylon.js Export is a powerful Unity Editor utility that converts complete Unity scenes into fully functional Babylon.js web projects with a single click.Export models, materials, textures, lighting, HDRI environments, cameras, and animations while preserving scene hierarchy, transforms, pivots, and scale.Designed for developers who want to bring Unity content to the web, this tool automatically generates a ready-to-run Babylon.js viewer and includes a built-in local server for instant browser preview.Whether you are building web-based 3D experiences, browser games, product configurators, architectural visualizations, virtual tours, or interactive demos, this exporter removes the need to rebuild your scenes manually in Babylon.js.Key FeaturesOne-Click Unity → Babylon.js ExportConvert an entire Unity scene or selected objects into a complete Babylon.js project instantly.Automatic GLB / GLTF ConversionExports optimized GLB / GLTF files compatible with Babylon.js loaders.Accurate Scene ConversionPreserves important Unity scene data, including:Scene hierarchyObject pivotsTransform positionsRotations and scaleParent-child relationshipsMaterial & Texture ConversionAutomatically converts Unity materials to Babylon.js compatible PBR materials and exports textures including:Base Color / AlbedoMetallic / RoughnessNormal MapsAmbient OcclusionEmission MapsHDRI & Skybox ExportExports Unity skyboxes and cubemaps as HDRI / IBL environments for accurate lighting, reflections, and realistic Babylon.js rendering.Lighting ConversionAutomatically converts Unity lights to Babylon.js lights, including:Directional LightsPoint LightsSpot LightsMaintains light intensity, color, and scene lighting setup.Camera ExportExports Unity cameras and allows camera switching inside the generated Babylon.js viewer.Animation ExportSupports animation export, including:Object animationsSkeletal animationsAdjustable animation sample rateCubemap & Reflection SupportExports cubemaps and applies reflections correctly in the Babylon.js scene.Built-in Babylon.js ViewerAutomatically generates a ready-to-run Babylon.js viewer so you can immediately view the exported scene.Built-in Local Preview ServerLaunch a local web server directly from Unity to preview your exported Babylon.js scene in the browser.Perfect ForWeb-based 3D experiencesBrowser gamesProduct configuratorsArchitectural visualizationVirtual toursWebGL projectsWebGPU projectsUnity to Web pipelinesBabylon.js developersInteractive web demosReal-time 3D applicationsProjects where fast loading times are requiredYour Unity scene is automatically converted into a Babylon.js compatible web project and is viewable directly in the browser.Does Not ExportTerrainsUnity UIParticlesPost ProcessingBaked Lighting Data*** The plugin's code cannot be edited because it is compiled as a DLL.Join Discord | SupportUnity Editor extensionOne-click Unity → Babylon.js scene exportSupports GLB / GLTF output formatsFull scene or selected objects exportPreserves scene hierarchy, pivots, transforms, and scaleMesh export with submeshes, UVs, normals, and tangentsPBR material conversion for Babylon.jsSupports all render pipelines: URP, HDRP, and Built-in / SRPTexture export: PNG / JPEGSupports Metallic, Roughness, Normal, AO, and Emission mapsHDRI / Skybox / Cubemap environment exportAutomatic lighting conversion: Directional, Point, and Spot lightsCamera export with adjustable Babylon.js viewer cameraAnimation export with configurable sampling rateOptional single GLB exportAutomatic asset dependency detectionBuilt-in Babylon.js viewer generationIntegrated local preview server for browser testingConfigurable export settings and optimization optionsCompatible with the Babylon.js GLTF / GLB loading pipeline*** The plugin's code cannot be edited because it is compiled as a DLL.





