Hand-painted anime-style grass that reacts to your player — bends, sways in the wind, shifts through seasons, and blends with the ground. Plus bonus anime sky, water & clouds. Built for URP (Unity 6).URP only — Forward rendering path. Not compatible with Built-in Render Pipeline or HDRP. Tested on Unity 6 (6000.3.10f1) / URP 17.3.KT Anime Grass turns your URP scene into a living, hand-painted anime meadow.Walk through it and the grass bends and parts around your character in real time. Wind ripples across the field in soft cluster-waves, the ground tint flows beneath the blades, and a single Grass Manager lets you tune everything live — no per-material setup.■ Features- Reactive grass — real-time bend, shrink & erase around the player- Procedural wind with cluster-based waves- 5-color ground tinting — grass roots blend seamlessly into the terrain- Season presets — Spring / Summer / Autumn / Winter / Magic, one click- Distance culling & progressive thinning for solid performance- One-click editor workflow — Create Terrain → Register Details → Grass Manager → Slope Auto-Paint- Mesh generators (Quad / X-Cross / Triple-Cross, base-pivot)- 4 grass shaders (Procedural / Textured / Billboard / Simple) + Terrain Lit- Bonus anime environment shaders — stylized Sky, Water, Clouds & Distant Ground- Demo scene included, 100% self-contained■ Technical- Unity 6 (6000.3.10f1) / URP 17.3 (Forward)- Terrain Detail-based, single global shader-parameter bus- English + Japanese inspector labels & tooltips■ AI DisclosureTextures are AI-generated. All code, shaders, and meshes are hand-made.```■ Shaders (5, URP / Forward)- Procedural Grass / Textured Grass / Billboard Grass / Simple Grass / Terrain Lit- #pragma target 3.5, mobile-friendly, no per-material setup■ Meshes / Prefabs- Mesh generators: Quad / X-Cross / Triple-Cross (base-pivot)- 60+ grass prefabs, 15+ flower prefabs, environment effect prefabs- Polygons per blade: 2–20 (selectable)■ Textures- AI-generated grass & flower textures + procedural noise- PNG, UV mapped■ System- Terrain Detail-based placement, single global shader-parameter bus- Distance culling, progressive thinning, 5 season presets■ Requirements- Unity 6 (6000.3+) / URP 17.3 (Forward) — URP only, not Built-in / HDRPAI image-generation tools were used to create the 2D texture images for thegrass blades, flowers, and some stylized environment elements (sky and clouds).These generated textures were then edited, recoloured and optimised by KT Studiofor use in Unity.The decorative prop meshes under "Meshes/Props" (rocks, fences, planks, thetent, the signboard and the tree stump — scenery objects used only in the demoscene) were generated with the AI 3D tool Tripo, then retopologised, UV-checked,rescaled and re-textured by KT Studio.The grass and flower meshes are not AI-generated: they are producedprocedurally by the package's own mesh generator, or modelled by KT Studio.All code (C#), shaders (HLSL), prefab setup and editor tooling were writtenentirely by hand, without AI generation.





