Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.Built on top of Google's MediaPipe technology, Vision Pipe provides high-performance hand, face, and pose tracking with an easy-to-use Unity API, allowing developers to create interactive AR experiences without dealing with complex native integrations.The asset includes a complete device native camera pipeline, GPU-accelerated tracking, and Unity-friendly data structures, making it easy to transform camera input into interactive gameplay, character control, avatar animation, and immersive XR experiences.🧩 Try the demos allowing you to check the available features before purchasing.Key FeaturesHigh PerformanceAndroid: OpenGLES 2, OpenGLES 3, VulkanGPU delegate support when availableAutomatic CPU fallbackAsynchronous processing pipelineCamera PipelineSupport for front and rear camerasRuntime camera switchingMultiple camera resolution optionsGPU-accelerated image processingHand TrackingReal-time hand landmark detection and tracking21 image-space landmarks per hand21 world-space landmarks per handMulti-hand tracking supportFace TrackingReal-time face landmark detection478 facial landmarksFace blendshape outputFacial transformation matricesAvatar animation and facial expression tracking supportPose TrackingFull-body pose landmark trackingImage-space and world-space pose landmarksMulti-pose tracking supportSuitable for fitness, motion analysis, and character controlFlexible Runtime ConfigurationEnable or disable trackers at runtimeConfigure confidence thresholdsSelect model files from StreamingAssetsPerformance-Focused DesignEfficient texture update pipelineBuilt for modern graphics APIs and hardware❗ Important Notes ❗Unity Editor LimitationsTracking functionality requires a physical Android deviceCamera input is not available in the Unity EditorUse device builds for testing and deploymentPlatform SupportAndroid:Minimum required API Level: 24 (Android 7.0)Vulkan RenderingSupported on Android API Level 28 or higherHardware acceleration requires Android Hardware Buffer (AHB) import supportIf AHB import is unavailable, Virex automatically falls back to a pixel-copy rendering pathSupport & ContactIf you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch:📧 quantumrenderlab@gmail.com





