A comprehensive set for creating an Asian world modular models, snapping roads and fences at 45°/90° angles, ready-to-use house and palace presets, optimized for mobile devices using a single texture.Oriental City - Modular Pack is a comprehensive, ready-to-use resource set designed for the quick, easy, and intuitive creation of stylized Asian-inspired cities and palaces. Whether you're developing an RPG, strategy, adventure, or simulation game, this pack offers a complete level design solution. Two architecture classes. The building designer system is strictly divided into categories to ensure maximum structural diversity for your game levels: Regular_Build (City): Basic resources for everyday city streets, residential buildings, market stalls, lower-level residential structures, and local urban life. Includes modular wall sets and monumental multi-level resources for majestic temples, towering pagodas, and gazebos in open-air gardens.Number of unique meshes: 197Number of prefabs: 248 (includes 197 base modules + 23 pre-assembled Building Presets + wall style/road curb variants)Number of materials: 3 (mat_OC_Architecture_Palette, mat_OC_Ground, mat_OC_Sky)Number of custom shaders: 1 (custom URP panoramic/hemispherical skybox shader)Number of textures: 2Texture resolution: 512×512 (architecture/decoration palette atlas, compressed DXT1); sky texture provided separately for the skybox materialUV mapping: Yes — single UV channel (UV0), hand-unwrapped to the shared palette atlas. No secondary UV set (UV1/lightmap UVs) is includedRigged: NoAnimated: No (fully static props and building modules)Skinned mesh / bones: NoLODs: Partial — most models use a single fixed-detail mesh (low-poly by design), but LOD Groups are implemented on two categories:Road — 14 of 18 prefabs (all straight/corner/diagonal/transition pieces; the 4 plain Curb pieces are excluded), each with 3 LOD levelsPlc_Foundation — all 9 prefabs, each with 2 LOD levelsCollision: Yes, custom collision on every prefabCollider types used: Box Collider (majority of modules), Capsule Collider (posts/columns/round props), Mesh Collider (complex/irregular shapes)Triangle count per prefab: ranges from ~2 tris (simple flat/thin props) up to ~21,800 tris for the largest pre-assembled Building Presets; average ~550 tris per prefab; ~135,500 tris combined across all 248 prefabsVertex count: scales with the above — smallest props under 10 verts, largest building presets in the low tens of thousandsNumber of animations: 0Number of particle/VFX effects: 0Demo scene included: Yes (Oriental_City_Modular_Pack_Demo.unity)Draw call / batching optimization: shared single palette material across architecture and decoration meshes enables static batching and GPU Instancing





