Create customizable volumetric spotlight and light-beam effects in URP with ready-to-use cone and cube prefabs.Volumetric Spotlight FX – URP creates atmospheric light shafts using transparent meshes and a customizable Shader Graph.The package includes ready-to-use cone and cube prefabs suitable for horror games, sci-fi environments, indoor scenes, concerts, stage lighting, cinematic shots, and other atmospheric projects.Customize the light color, opacity, edge falloff, noise strength, and noise texture directly from the material. Noise can be enabled or disabled, allowing you to create anything from clean light beams to textured, fog-like spotlight effects.Simply drag a prefab into your scene, position and scale it, then adjust the material properties to match your environment.A demo scene is included to help you preview the effect and get started quickly.Please note: This is a mesh-based visual effect designed to create the appearance of volumetric lighting. It is not a full physically simulated volumetric fog system.• Created with Unity 6000.0.30f1• Universal Render Pipeline 17.0.3• Shader Graph 17.0.3• URP compatible• Built-in Render Pipeline and HDRP are not supportedPackage contents:• 2 ready-to-use VFX prefabs - Volumetric Spotlight Cone - Volumetric Light Beam Cube• 1 customizable Shader Graph• 1 volumetric material• 1 light-shaft FBX mesh• 1 cloud noise texture• 1 demo scene• URP renderer and pipeline settingsExposed material properties:• Light Color• Opacity• Edge Falloff• Enable or disable light noise• Noise Strength• Custom Noise Texture• Simple Noise optionAdditional information:• Number of VFXs: 2• Custom shaders: 1 Shader Graph shader• Texture size: 512 × 512• No scripts required• Mesh-based transparent volumetric-style effect





