SAVE-IT Pro
Matej Vanco
$16.00
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
04/21(2020) |
12.0 |
05/25(2020) |
11.99 |
12/17(2020) |
7.19 |
01/08(2021) |
11.99 |
07/07(2021) |
12.0 |
03/13(2023) |
16.0 |
11/07(2024) |
16.0 |
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Universal database management plugin that allows you to save and load whole scenes with just a few clicksPlease before buying the plugin, read the warning slide properly.Save-It supports Unity versions 2019 and newer. Suits the best for Unity versions with UI-library as the example scenes contain UI-components. However, it's not necessary to include UI-library.Save-It Pro is a simple database management plugin that allows you to save and load whole scenes with just a few clicks. The plugin contains 3 different stream types: Default Line Stream, Xml Database and Built-In Database. All the stream types have different structure, compilation time and final file size. If you are looking for a very simple plug-and-play save & load plugin, Save-It Pro is for you.Documentation • Overview • ContactJoin my official Discord server for realtime support.Follow me onTwitter • Portfolio •YoutubeFeatures- Simple, one click setup- Resource check system- True hierarchy system (parent, groups)- Screen fade feature- Slots handling- Full documentation- Practical examples- All platforms supportedPlease before buying the plugin, read the warning slide properly.Save your time and upgrade your project with a complete data-handling solution Save-It Pro.If you have any questions, suggestions or issues, do not hesitate and contact the developer here. (Direct contact may take a while to get a response, so it's better to contact me through Discord)Please before buying the plugin, read the warning slide properly.Save-It supports Unity versions 2019 and newer. Suits the best for Unity versions with UI-library as the example scenes contain UI-components. However, it's not necessary to include UI-library.Compatible with all rendering pipelines as the Save-It is not RP sensitive. However the built-in example scenes are made in the Built-In renderer pipeline.