EQ Blockout Lab - Level Design & Blockout Tool
EQLabs
$27.99
$39.99
30%OFF
(no ratings)
Jump AssetStore
Standalone Unity editor tool for designing blockout layouts, gameplay zones,
routes, and exportable scene geometry with repeatable QA validation.Documentation EQBlockoutLab helps designers and solo developers sketch gameplay spaces insideUnity without leaving the editor. Build multi-floor blockouts on a 2D layoutcanvas, preview them in 3D, and export generated scene geometry with colliders,materials, wall openings, markers, routes, and gameplay zones.The tool is intentionally standalone. It lives under Assets/EQBlockoutLab,does not require the EQLabs asset folder, and includes its own runtime/editor assemblydefinitions, shaders, demo content, validation commands, documentation, andrelease-candidate packaging workflow.Key Featuresselected-element feedback.2D layout canvas with grid, ruler bands, layout bounds, snap cursor, andactive-floor authoring.Multi-floor layout assets with floor visibility, locking, base elevation, andGameplay, and Annotation workflows.Element families for Structure, Terrain, Water, Navigation, Cover, Zone,sightlines, route flows, and cover lines.Author rooms, walls, openings, stairs, ground/slope/cliff areas, water,paths, bridges, obstacles, vegetation, gameplay zones, spawn points, POIs,Per-element colors, pivots, heights, thicknesses, and zone material settings.handles, and Shift-hover point insertion previews.Scene Tool workflow with selection, movement, snapping, labeled openingLive 3D preview with pan/orbit/zoom and V2 projected grid surface materials.export tags, wall-opening cutouts, and cleanup of stale generated assets.Scene export/re-export with generated meshes, generated materials, colliders,or mesh export through Blockout Asset Set assets.Scatter Zone generator with editable child POIs and optional weighted prefabquick evaluation.Representative sample plus representative and full-catalog QA scenes forshader smoke checks, package manifest, and release readiness.Built-in validation commands for catalog meshes, export lifecycle, samplecontent, QA scenes, full-catalog coverage, manual evidence, interactions,Unity version: 2022.3 LTS or newer, including Unity 6.Package root: Assets/EQBlockoutLab.Editor menus: Tools/EQLabs/EQ Blockout Lab/Open Editor and Activate Scene Tool.Asset creation: Create/EQ Blockout Lab/Blockout Layout and Blockout Asset Set.Includes separate runtime and editor assembly definitions: EQBlockoutLab.Runtime and EQBlockoutLab.Editor.No third-party dependencies and no dependency on other EQLabs packages.Works as a Unity Editor tool. Generated/exported scene geometry can be used in normal Unity scenes.Includes 2D layout authoring, Scene View authoring, live 3D preview, snapping, rulers, reference image tracing overlay, multi-floor support, and scene export.Export creates generated meshes, materials, colliders, wall opening cutouts, labels/connectors, scatter instance groups, and cleanup of stale generated assets.Includes built-in pipeline-neutral shaders for blockout grid surfaces, zones, water, and semantic line visuals. No URP or HDRP package dependency required.





