Survival Horror Audio Director Toolkit (FMOD for Unity)
SCG Audio
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Pre-integrated survival horror audio for FMOD: a ready FMOD Studio template with pre-built banks + a Unity wrapper — 7-state adaptive music, ambient zones, stingers, SFX. Plus the 62-file WAV pack.Render-pipeline independent — works with Built-in, URP, HDRP, and any custom SRP. Verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported). Requires the free FMOD for Unity integration package (on the Asset Store or from fmod.com) plus the FMOD Studio app; no other dependencies. Works with both the legacy Input Manager and the new Input System.SCG Audio - Survival Horror Audio Director Toolkit (FMOD) is the FMOD edition of the SCG Audio survival horror line, feature-aligned with the Audio Director Toolkit (for Unity) edition — for teams already on (or moving to) FMOD pipelines.You get a complete, pre-authored FMOD Studio project template with pre-built banks, a Unity C# wrapper that drives it, a demo scene, documentation, and the full survival horror audio library as source WAV assets. Import, run theincluded setup tool, press Play — and hear a designed, tension-drivensoundscape working in your build.Pre-Authored FMOD Studio Template- Ready `.fspro` FMOD Studio project included in the package — open it, study it, or re-author it for your game.- 6 pre-built banks (Master, Music, Ambient, SFX, Stingers + strings) ship in the package: the demo runs without opening FMOD Studio at all.- Music, ambience, stinger, and SFX events pre-wired to the state and parameter model.- Bring your own audio: replace the source WAVs or re-author the events in FMOD Studio to swap in your own music, ambience, and SFX — the Unity wrapper drives your version through the same state and parameter model, no code changes needed.Adaptive Music & Mixing (feature-aligned with the for Unity edition)- 7-state music state machine (SaveRoom / Safe / Unease / Threat / Chase /NoMusic / Title) driven from Unity via the included wrapper.- Global Intensity parameter drives dynamic music layers and adaptivebehavior authored in the FMOD project.- Conditional playback (heartbeat by HP, breathing) via FMOD parameters.- Adaptive stinger banks with intensity gating; one-shot SFX via`event:/SFX/...` events.- Ambient zones with suspend/resume semantics (StopAll remembers the active zone; ResumeAll and state transitions restore it).Unity-Side Runtime & Tools- `HorrorAudioManagerFmod` wrapper: state transitions, intensity, stingers,conditional playback, ambient zones, and SFX from plain C# calls — no FMODAPI boilerplate in your gameplay code.- One-click setup: `Tools > SCG Audio > FMOD > Configure Horror Pack Settings`wires FMOD for Unity to the bundled banks.- Demo scene (`SCGHorror_FMOD_MinAudibleDemo`) with key-driven testing.- Optional `AISkills/SKILL.md` for AI coding assistants (real APIs, eventpaths, and gotchas — keeps generated advice accurate and prevents mixing up the Native and FMOD editions).Included Audio Content (the complete Audio Content Pack)The bundled audio is a complete, human-composed survival horror library inspired by 1990-2000s classic survival horror games — the same 62-file Audio Content Pack sold separately, here included as FMOD project source assets. Not placeholder sounds: designed, tension-driven cues ready to drive the FMOD events out of the box, or to re-author in your own project.- 62 WAV files, 24-bit / 48 kHz stereo source masters.- Music: Full Mix cues plus beds, intros, and stem/layer components for everystate — Chase (with a seamless loop and a stereo intro), Threat, Unease, Safe, SaveRoom (Default + two variations), and Title.- Ambience: layered loops for corridors, sealed rooms, and outdoor ruins.- SFX: UI, item, gunshot, heartbeat, breathing, and demo footstep sounds.- Stingers: Death, Discovery, Resolve, Door Unlock, and Game Start cues.- Every WAV is composed and sound-designed by hand — no AI-generated audio.Import / Use1. Install FMOD Studio and import FMOD for Unity into your project first.2. `Assets > Import Package > Custom Package...` → import the SCG FMOD`.unitypackage`.3. Run `Tools > SCG Audio > FMOD > Configure Horror Pack Settings`(and `FMOD > Refresh Banks` if prompted).4. Open `Assets/SCGAudio_FMOD/HorrorPack/DemoScene/SCGHorror_FMOD_MinAudibleDemo.unity`,press Play, and use the on-screen HUD keys.5. Start with`Assets/SCGAudio_FMOD/HorrorPack/Documentation/SCGHorror_QuickStart_FMOD.md`.Included Documentation- FMOD QuickStart, API Reference, FMOD project spec- AI assistant skill files (optional; includes an FMOD troubleshooting guide)- Content: 62 source WAV files, 24-bit / 48 kHz, stereo, included as FMOD project source assets.- FMOD: a pre-authored `.fspro` FMOD Studio project plus 6 pre-built Desktop banks (Master, Master.strings, Music, Ambient, SFX, Stingers) — the demo runs without opening FMOD Studio.- Runtime: a Unity C# wrapper (`HorrorAudioManagerFmod`) driving FMOD for Unity; state transitions, intensity, stingers, conditional playback, ambient zones, and SFX from plain C# calls.- Architecture: 7-state music state machine; a global Intensity parameter drives dynamic music layers; HP-driven conditional playback (heartbeat, breathing); FMOD-authored mixing, a VCA master volume, and reverb.- Setup: one-click `Tools > SCG Audio > FMOD > Configure Horror Pack Settings`; a playable demo scene; full documentation; optional AI-assistant skill files.- Requires: FMOD Studio + the matching FMOD for Unity integration package (from fmod.com; the free Indie license currently covers developers under $200k revenue/year — verify at fmod.com/licensing).- Compatibility: runtime-verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported); render-pipeline independent (Built-in / URP / HDRP / custom RP); works with both the legacy Input Manager and the new Input System.Requirements & Compatibility- Requires FMOD Studio and the matching FMOD for Unity integration package (installed separately from fmod.com; free Indie license currently covers developers under $200k revenue/year — verify current terms at fmod.com/licensing).- Runtime-verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6. (Unity 2020.x and below are not supported.)- Audio-only package: render-pipeline independent (Built-in / URP / HDRP / custom RP).- Works with either Input Manager or the new Input System (demo input wrapper supports both; the runtime itself has no input dependency).- FMOD recommends disabling Unity built-in audio in FMOD projects; the QuickStart walks through this.Additional Compatibility InformationRender-pipeline independent — works with Built-in, URP, HDRP, and any custom SRP. Verified on Unity 2021.3 LTS, 2022.3 LTS, and Unity 6 (2020.x and below not supported). Requires the free FMOD for Unity integration package (on the Asset Store or from fmod.com) plus the FMOD Studio app; no other dependencies. Works with both the legacy Input Manager and the new Input System.The Unity C# wrapper scripts and parts of the documentation were written with the help of AI coding assistants (OpenAI Codex and Anthropic Claude), then reviewed, edited, tested in the Unity Editor, and integrated by the developer. The FMOD Studio project (events, mixing, parameters) is authored by a human sound designer. All audio content — every WAV file — is created entirely by a human composer/sound designer, with no AI-generated or AI-assisted audio, and no AI-generated art or media is included.





