Stylized Apocalypse Character Pack — Starter Kit
Nirvon
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A stylized post-apocalyptic survivor with a tactical pistol — import, open a demo scene, press Play, and you are already moving, aiming, shooting and reloading.Most character assets give you a mesh and leave the hard part to you.This one plays the moment you import it.Open EMP_DemoScene or PST_DemoScene, press Play, and you are instantly controlling a stylized apocalypse survivor — walking, running, jumping, aiming, firing and reloading a tactical pistol. No wiring, no prefab hunting, no controller setup.Everything is built on Unity's Humanoid rig, so every animation retargets cleanly to your own characters.WHAT MAKES IT DIFFERENT- Playable on import — two demo scenes and drop-in controller prefabs- Walk-and-shoot — a two-layer Animator plays lower-body locomotion and upper-body weapon actions at the same time- Humanoid retargeting — all clips share a single Avatar and work with your own characters- Clean, commented C# — three lightweight scripts you can read, edit and extend- Mix-and-match textures — 3 body, 3 gear and 3 pistol color maps on a shared UV layoutWHAT'S INSIDECharacter- Stylized post-apocalyptic survivor, toon-shaded, low-poly and game-ready- Tactical pistol, parented to the right-hand bone and ready to animateAnimations (16 Humanoid clips)- Empty-handed: Idle, Walk, Run, Jump, Fall, Land, Hit, Death- Pistol: Idle, Walk, Run, Aim Idle, Shoot, Reload, Hit, DeathSystems- 2 Animator Controllers (locomotion + two-layer pistol combat)- Upper-body Avatar Mask for blended walk-and-shoot- 3 commented C# scripts: player movement, pistol combat, third-person orbit camera- 2 drop-in demo controller prefabs (character + camera rig in one)Scenes- EMP_DemoScene — traversal sandbox: walk, run, jump- PST_DemoScene — combat sandbox: move, aim, shoot, reloadTextures- 9 color maps (3 body / 3 gear / 3 pistol) sharing one UV layout, so you can combine them freely or edit them in your own toolDocumentation- Illustrated PDF covering quick start, controls, Animator structure, prefab usage,texture swapping, Humanoid setup and troubleshootingCONTROLSEmpty-handed demo- WASD — move- Shift — run- Space — jump- Mouse — orbit cameraPistol demo- WASD / Shift — move and run- Right Mouse — aim- Left Mouse or 1 — shoot- R — reloadNOTES- Built for the Universal Render Pipeline (URP). Import into a URP project.- Hit and Death clips are included but intentionally left out of the Animatorso you can wire them into your own combat and health system.Questions, requests or retargeting help? Reach out through our publisher page — we reply to every message.TECHNICAL SPECIFICATIONS- Unity 2022.3.62f3 LTS or newer (2022.3.x)- Render pipeline: Universal RP (URP)- Package size: approx. 41 MBGEOMETRY- Number of meshes: 4 (Survivor Character, Tactical Pistol, 2 demo environment meshes)- Number of prefabs: 7- Polygon count of Survivor Character: 10,123 tris- Polygon count of Tactical Pistol: 512 tris- Polygon count of demo environment meshes: 68 tris / 52 tris- Minimum polygon count: 52- Maximum polygon count: 10,123- LOD information: No LODs (0 levels)RIGGING & ANIMATION- Rigging: Yes — Humanoid (Mecanim), single shared Avatar, full retargeting support- Animation count: 16- Animation type list: Humanoid — Idle, Walk, Run, Jump, Fall, Land, Hit, Death (empty-handed) / Idle, Walk, Run, Aim Idle, Shoot, Reload, Hit, Death (pistol)- Animator Controllers: 2 · Avatar Mask: 1 (upper body)TEXTURES & MATERIALS- Number of textures: 9- Texture dimensions: 2048 x 2048 (body, gear) / 1024 x 1024 (pistol)- UV mapping: Yes — non-overlapping, shared UV layout across all variants- Types of materials and texture maps: URP Lit — Base Map (Albedo) onlyCONTENT- Demo scenes: 2 (traversal, pistol combat)- Demo environment: lightweight low-poly platform and ramp geometry for testing movement, jumping and landing- Scripts: 3 C# source files, fully commented- Documentation: illustrated PDF includedINPUT- Legacy Input Manager (default). Compatible with the new Input System by setting Project Settings > Player > Active Input Handling to "Both".AI tools used: [Nano Banana]Content created with AI assistance:- Part of the character and weapon color textures (base color maps). AI-generated results were edited, retouched and adapted to the UV layout by the publisher.- Initial drafts of the C# scripts. All code was reviewed, modified and tested by the publisher.Content created without AI:- All 3D models, rigging and skinning (3ds Max)- All 16 animation clips, keyframed in 3ds Max- Demo scenes, prefabs, Animator Controllers, documentation- All marketing images and screenshots (rendered in the Unity Editor)





