Stylized URP bomb explosion VFX featuring an animated electric bomb surface, spark burst, camera shake, editable Shader Graph, VFX Graph, prefab and demo scene.Stylized Bomb Explosion URP is a ready-to-use visual effects package designed for Unity projects using the Universal Render Pipeline.The package combines an animated stylized bomb material with an explosive spark burst and configurable camera shake. It can be used for bombs, magical explosives, energy charges, traps, projectiles, sci-fi devices, arcade effects and other stylized gameplay interactions.The bomb surface is created with an editable URP Shader Graph. It produces a glowing electric outline and animated energy appearance that can be customized to suit different visual styles.The explosion particles are created with Unity’s Visual Effect Graph. The included controller to suit can stop the effect when the scene starts and trigger both the explosion particles and camera shake from a single public :contentReference[oaicite:0]{index=0}L16-L54The camera shake component includes adjustable duration, amplitude, direction, animation curve and unscaled-time support. Repeated explosion calls restart the shake cleanly, making the effect suitable for runtime gameplay and repeated demonstr:contentReference[oaicite:1]{index=1}L:contentReference[oaicite:2]{index=2}84-L135A ready-to-use bomb prefab and demonstration scene are included for quick setup. The package also includes idle and explosion presentation states so users can immediately preview the complete effect.All major visual components are editable. Developers can modify the Shader Graph, Visual Effect Graph, bomb material, explosion timing and camera shake settings to match the style and scale of their own projects.Render Pipeline• Universal Render Pipeline• Built-in Render Pipeline is not supported• High Definition Render Pipeline is not supportedIncluded VFX• Stylized Bomb Explosion• Animated electric bomb surface• Spark burst effect• Configurable explosion camera shake• Idle bomb presentation• Explosion presentationIncluded content• 1 ready-to-use bomb explosion VFX• 1 editable URP Shader Graph• 1 editable Visual Effect Graph• 1 configured bomb material• 1 ready-to-use bomb prefab• 1 demonstration scene• Idle and explosion presentation states• 2 runtime controller scriptsBomb shader features• Animated electric outline• Stylized glowing surface• Transparent energy appearance• Editable Shader Graph• Customizable material properties• Suitable for bombs, energy orbs, traps and magical objectsExplosion features• GPU-based spark particles• Editable Visual Effect Graph• Runtime play and stop control• Can be triggered through scripts or animation events• Reusable explosion controllerCamera shake features• Adjustable shake curve• Adjustable duration• Adjustable amplitude• Configurable shake direction• Optional unscaled-time support• Repeated triggers restart the shake cleanlyRuntime scripts• BombExplosionController• ExplosionCameraShakeBombExplosionController triggers the Visual Effect Graph and camera shake from a single method.ExplosionCameraShake applies a configurable temporary offset without permanently changing the camera position.Requirements• Universal Render Pipeline• Shader Graph• Visual Effect GraphTextures• No standalone texture assets are included• The effect is generated through Shader Graph and Visual Effect GraphNumber of main VFX• 1Custom shaders• Yes• 1 editable custom URP Shader GraphKnown limitations• Designed specifically for the Universal Render Pipeline• Visual Effect Graph support is required• Final appearance depends on scene lighting, HDR and Bloom settings• Bloom is recommended for the strongest glowing result





