A console-style cross-navigation menu for Unity: a category ribbon, vertical item columns, drill-in submenus, seven themes, and keyboard / gamepad / touch input over a flowing shader background.Meridian is a console-style cross-navigation menu system.Features• Cross-navigation: fixed selection point, a sliding category ribbon and a scrolling item column, with proximity-graded scale and opacity.• Flowing procedural background shader: angled gradient + edge-lit drifting ribbon + additive sparkles. Modes: solid, custom gradient, an optional 12-month palette, and a time-of-day brightness curve.• Seven themes, hot-swappable at runtime; a live background-color override.• Value widgets: slider, toggle, cycler, number stepper and progress bar.• Modular tabs: add or remove a whole tab by toggling one component (demo: Play, Profile, Settings, Store, Friends, News, Extras).• Game showcase: a card cross-fades its key art behind the menu and plays an ambient loop; Confirm loads the card's scene.Perfect for: main menus, pause menus, settings screens, game launchers, console-style dashboards and controller-first interfaces.Features:• All tuning through ScriptableObjects: MeridianConfig (behaviour, layout, animation, timings), MeridianTheme (skin), MeridianMenuData (content, with a custom tree inspector).• Input: new Input System and legacy Input Manager; keyboard, gamepad and touch; runtime key rebinding.Supported OS: Desktop, MobileLink to documentation: https://drive.google.com/file/d/1Y7ZcACzYvY42veAJ4dp4rTd2FkFtlI_G/view?usp=sharingAI was used to generate demo stuff and covers





