Forget about sprites! Create and edit complex 2D meshes right inside Unity. Use the well-crafted vertex editor to draw any number of polygons, holes, or segments, and watch the mesh generate and render in the scene instantly!
Poly Shape is designed to help you create any filled-in shape without ever leaving Unity, from a placeholder sprite to an entire level geometry in a game. The powerful pre-processing component allows vertex manipulation, such as applying smoothing algorithms, while the post-processing component allows mesh manipulation, such as generating procedural vertex colors without touching shader code. Poly Shape is mobile friendly, customizable and flexible to your demand.
Features:
- non-convex mesh support
- holes in mesh support
- multiple mesh segments in one object
- fine tuned triangulator settings
- custom pre-processing scripts for fine-tuning shape geometry before mesh generation
- custom post-processing scripts for vertex colors without the need to write shader code
- documented code so you know how to take advantage of the dot points above
In this package, you will be getting:
- script and custom vertex editor
- three example scenes
- two pre-processing scripts that produces smooth mesh
- two post-processing scripts that color the mesh
- extensive documentation
- support from author
Demo scene - here is a game prototype that features a whole level generated by Poly Shape!
Demo scene - here is the demo scene included with the asset.