CAMERA 4Games: 3rd Person & Top-down + Obstacle Fading
CHiLiKiNGS
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Camera for Third Person and Top-Down games that just works. Drag the prefab in, point it at your character, pick a ready preset or create your own, done. Anything blocking the view fades out.――――――――――――――――――――――――――💬 Discord Server / Direct | YouTube | Unity Forum――――――――――――――――――――――――――🎯 3D Camera with Third Person / Top-Down presets and Obstacle FadingWhy Camera 4Games?✔️ Ready-to-use Third Person and Top-Down presets✔️ Obstacle Fading system to keep the player visible✔️ Shader Profiles: fading for any shader in your project✔️ Essential Camera Control features for 3D games✔️ Flexible Customization of camera and obstacle fading✔️ Developer-friendly setup & use in just a few clicks👉 Built for: 3D Action, ARPG, Souls-like, Hack&Slash, AdventureKey Features⚡ Obstacle Fading system⚡ Shader Profiles with per-shader fading modes⚡ Shaders Audit: see how shaders in a scene will fade⚡ Smooth Rotation and Zoom⚡ 2 presets: Third Person, Top-Down⚡ Preset-based settings with save&load systemURP & Built-in✓ Ready-to-use Demo Scenes✓ Separate prefabs and materials✓ Obstacle Fading supports BiRP and URP🖥️ Demo Video• Camera comparison video: the wolf character and environment are fromMalbers Animal Controller (AC) and not included in Camera 4Games• AC is a separate package by Malbers Animations and notrequired to use this package🧩 Compatibility• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE; Gaia; Nature• Custom and third-party shaders: Shader Profiles tab. Auto mode reads the shader, no fields to fill in• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap• Obstacle Fading is verified on The Visual Engine, Gaia Pro and Dynamic Nature• Compatible with Rewired (external mode) and Malbers Animal Controlller• Fading requires an object with a Renderer component (no terrain-based)Presets (ready to use):1. Third Person2. Top-Down-> or Create custom limitlesslyFeatures:• Obstacle Fading• Orbit controls: rotation, zoom• Useful settings preset save&load system• Flexible settings: sensitivity, damping, limitsObstacle Fading:• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE (The Visual Engine); Gaia Pro; Dynamic Nature• Shader Profiles: any custom or third-party shader, Auto mode reads the shader itself• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap, Ignore• Shaders Audit: see how each shader in a scene will fade• Highly customizable• Simple-to-useDemo Scenes:• 2 scenes: one for URP, one for BiRP• Playable right after import (editor restart may be required after dependencies install)• Sample environment included: models, textures, materials• RP-specific assets: /CAMERA_4Games/DEMO/[RP_name]Package Dependencies (auto install):• Cinemachine [3.1.5 or higher]• Input System [1.14.2 or higher]

