This integration connects RayFire, the leading destruction engine on the Asset Store, to your triggers, quests and cutscenes, with no coding at all.Break everything. From a trigger. 💥Game Creator 2 gives you quests, dialogue and triggers. RayFire gives you the best destruction on the Asset Store. This package makes them one, so your world does not just react, it comes apart.🧱 Demolish anythingShatter walls, crates, statues and barrels the moment a trigger fires. Set an object up once with RayFire and break it from a quest, a cutscene or a footstep. Fragments fall, tumble and settle with full physics.🔫 Destruction that answers to combatThis is the headline. Add one node to your weapon hit and your shots and swings damage RayFire objects for real. A wall cracks as you hit it, holds, then collapses when it has taken enough. Add the included damage bar and players watch it break down in real time.💣 Explosions and impactsSet off bombs that push and demolish everything in range. Fire RayFire guns that blast whatever they hit. Chain a barrel into a stack of crates and watch the blast tear through all of them.🗡️ Slice clean in halfCut objects along a blade, and yes, it slices skinned characters too. One trigger, and your hero cuts an enemy clean in two.🏗️ Structures that collapseKnock the base out of a connected tower and the rest loses support and falls. React to the collapse with an event to shake the camera and drop the dust.📡 React to the chaosEvery demolition, explosion, cut and collapse is a Game Creator 2 trigger. Watch one object or every object in the scene, so a single trigger can play a sound and shake the camera for an entire level of props. The object that broke arrives as the trigger target.♻️ Reset and replayPut a broken object back to whole with one node. Perfect for puzzles, arenas and demos that need to run again and again.🎯 Built to be easyPoint a node at the object or anything inside it, and it finds the RayFire component on its own. Every value accepts variables, formulas and other nodes.With deep thanks to RayFire by Mirza Beig, whose destruction engine makes all of this possible. Please support RayFire too.Suitable for any genre that breaks things: action games with destructible cover, shooters with breakable walls, adventures with collapsing ruins, and physics playgrounds of every kind.Made by Auxilium. We read every Discord message and we ship updates based on what users ask for.What you needGame Creator 2 (Core). No Game Creator 2 modules requiredRayFire by Mirza BeigActions(8)Demolish RayFire Object, Damage RayFire Object, Explode RayFire Bomb, Shoot RayFire Gun, Slice With RayFire Blade, Activate RayFire Object, Reset RayFire Object, Fade RayFire ObjectTriggers(6)On RayFire Demolished, On RayFire Activated, On RayFire Explosion, On RayFire Shot, On RayFire Slice, On RayFire Structure CollapseConditions (2)RayFire Object Is Demolished, RayFire Object Is ActivatedAlso includedRayFire Damage Bar component, a world space bar built at play time with no setupDemo scene with barrels that demolish, take damage, explode and slice, plus a reset plateWelcome window that checks your setupPDF manual with setup walkthroughs and ready made recipesKey features19 nodes styled like official Game Creator 2 nodes.Damage node bridges Game Creator 2 combat to RayFire destruction.Slices meshes and skinned characters with a blade.Every event can watch one object or every object in the scene.The object that broke arrives as the trigger target.Destruction from physics triggers is handled safely, moved one frame so it never breaks inside the physics step.Built in safety check warns instead of crashing when a mesh is not readable.Point nodes at the object or anything inside it, they find the RayFire component on their own.Every value accepts variables, formulas and other nodes.Fully documented source code, no assembly definition, works out of the box.Discord support.





