Hey everyone. This package is a lightweight, shader-based volumetric light solution designed to get clean light shafts, dust beams, and spotlights into your scene.Parameters of volumetric light shader:OpacityColor (Truecolor RGB)Edge FalloffTexture2DMoving texture looping on materialSpeedSpeed of the loopsMax DistanceMaximum distance the volumetric light is visible from cameraMin DistanceMinimum distance the volumetric light is visible from cameraYou can make your own cone shape in blender and just apply this material to it.Uses URP Shader graph shader applied to a material.




