3 Flying Monsters with Procedural Animations
Mono Assets
$21.00
$30.00
30%OFF
(no ratings)
Jump AssetStore
A collection of 3 Flying Monsters for Dark Fantasy settings.
Includes LODs and materials for Built-in, URP, and HDRP render pipelines.Fully compatible with Built-in, URP, and HDRP. A custom material-switching utility is included (in the demo scene) to automate the conversion process, ensuring seamless integration into any 3D project.3 Flying Monsters with Procedural Animations is a curated pack of stylized Flying Monsters designed for dark fantasy worlds.Each Flying monster is optimized for real-time use and includes multiple LOD levels for performance scalability.Procedural AnimationsEach Flying Monster is animated using procedural animations (see the video files). They react to being moved or rotated meaning you dont have to set up any animation triggers, events etc. Just control their movement and rotation and they will procedurally create the correct response movements. For instance to give it a "being hit"-animation you can just move the main gameobject of the robot skull a distance back, the procedural script will detect this and create a motion out of it (as shown in the videos).Note1: Camera Frustum PerformanceTo save on performance, assign your cameras to the Visibility Hook scripts camera field (attached to the main prefab gameobject). This turns the procedural scripts off whenever no camera is looking at them which saves on performance.Note2: Huge Performance SavingsAdding a Paralell Tail Manager to your scene allows all tentacle calculations to be done in Parallel instead of in sequence. This is mandatory for high instance counts but is recommended even for a single instance as it always saves on performance.Features3 Flying MonsterDark Fantasy / stylized art directionPBR materialsMultiple LODs per Flying MonsterConsistent scale and orientation for game-ready useDemo scene for preview and inspectionRender Pipeline SupportThis asset includes separate materials for:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)No project settings are modified on import.An optional editor-only helper is included to assist with material assignment in URP and HDRP.ScreenshotsAll screenshots were taken on the Built-in Render Pipeline and contain no post processing.Demo SceneA lightweight demo scene is included for preview purposes.ModelsNumber of monsters: 3Meshes per monster: 1LODs per monster: 6Approx. triangle count (LOD0): ~20,000Lowest LOD triangle count: ~2,000Scale: 1 unit = 1 meterOrientation: Z forward, Y upPivot: At baseTextures & MaterialsTexture resolution: 4K (4096×4096)Mask Map (R = Metallic, G = Occlusion, B = Edge (unused), A = Smoothness)Texture types included: Albedo / Base Color NormalPBR workflowSeparate materials provided per render pipelineScripts:The project contains 6 Scripts: Visibility Hook (where you decide the radius for when the robot animations should be culled), SimpleVerletTail (which creates dynamic tentacle movement) and HoverInertia (which creates the main reactive physical response + the hover movement of the robot). ParallelTailManager which allows all tentacles/tails in the scene to run in parallell. LimbInertia which adds random movement and physics to separate limbs. Lastly VerletPhysicsEngine (static class) that contains all calculations used by the physics system.CompatibilitySupported platforms: All platforms supported by UnityHDRPRender pipelines: Built-in URPAdditional NotesNo third-party dependenciesNo project settings are modified on importAI-generated content was used as an initial base.All assets were subsequently refined, retopologized, and textured.




