This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.Most games put players in vehicles at some point, and this library makes sure every interaction inside that vehicle sounds right. 344 SFX - Car Interior is a detailed foley library covering every component a driver or passenger would touch, adjust, or hear during a ride.The library covers pedals, gear changes through all gears including reverse, handbrake on and off, ignition key in and out with a start engine recording, electric windows going up and down with full-travel and stuttering variants, seat belt clipping and releasing, door and boot opening and closing, glove box, car seat adjustment and recline sounds, rear seat folding, and locked interior door handle pulls. Control sounds include the full audio head unit button set, climate control fan speeds and temperature dials, hazard warning indicator tick, horn beeps, wiper stalks, windscreen wipers at multiple speeds, lighting controls, outside mirror adjusters, sun visor, cup holder, and room lamp.All sounds are studio recorded, fully metadata tagged, and ready for Unity.344 SFX - Car Interior - MetaData344 SFX - Car Interior - DemoTrackProduct details:192 Car Misc18 Dashboard Controls12 Doors8 Mirrors12 Seat Belt10 Seats19 Steering Wheel6 Sun Visor23 WipersNumber of Audio Wavs:300Number of Audio Prefabs:9Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: Not Loopable(One Shot Sounds)Supported Development Platforms:Windows: YesMac: YesDocumentation Link :344 SFX - Car Interior - MetaData




