A production-ready first-person shooter foundation built in Unity. It provides a modular, extensible set of systems for player movement, camera control, weapons, impact effects, and save/loading.Compatible with Unity 6!Built in 6000.3.8f1URP Compatible---Requirements---- Cinemachine 2.10.5 or lower- Unity Animation Rigging Package- Uses Gridbox Prototype textures by Surreal CosmicNeed a fully customizable FPS character controller? Having trouble with the masses of contradictory tutorials that always turn your projects into a garbled mess? Or maybe just need a dependable foundation to test a new creative idea? Well then this is the right asset for you! We created a rigidbody (physics reactions to anything!) based character with unprecedented customizability with easy-to-follow instructions. From buttery smooth slope movement to wall running to an expandable arsenal of customizable guns, we got everything you need!Plus we have our own main/pause menu and a basic save/load system!- Compatible with Windows devices, potentially consoles and macOS- Complete character + expansive movement- Rigidbody with full physics interactions- Health system with pickups- Flawless slope movement- Interactable environment- Cinemachine cameras- Customizable inputs with the new input manager- Hierarchical state machines for unmatched customizability and structure- Fully customizable + animated weapon system- Scriptable Object based surface impact effects- Fully saves and loads all scene data- Stores in encrypted dataDocumentation:https://docs.google.com/document/d/1G5QaWi38LCmdVkWgNYeMbjwxyjSzTXH1nUnEsE8GEN4/edit?tab=t.0#heading=h.ogop26gs3vyp




