Stop wasting time navigating your scenes. Save camera positions and jump back instantly with this fast, lightweight Unity editor tool.Level Design Bookmark ToolSave locations. Jump instantly. Stay in flow.Stop wasting time navigating large scenes.Level Design Bookmark Tool is a lightweight Unity editor tool that lets you quickly save camera positions and jump back to them instantly—perfect for level design, debugging, and working across large environments.🚀 Why You Need ItWhen working in complex scenes, you constantly:scroll, pan, and zoom to find areaslose your place while debuggingwaste time navigating between points of interestScene Bookmark removes that friction.Save a location once → jump back to it instantly.✨ Features (v1)Designed to be simple, fast, and reliable:Create BookmarksSave your current scene view position with a single clickJump InstantlyReturn to any saved location immediatelyDelete & ManageKeep your bookmark list clean and organisedProject-Based StorageBookmarks are saved inside your Unity project→ Works with version control→ Share bookmarks across your team⚡ Built for Real WorkflowsThis tool is designed for:level designers navigating large scenesdevelopers debugging gameplay areasteams collaborating on shared environmentsNo setup. No complexity. Just faster navigation.🧩 Lightweight & Non-IntrusiveEditor-only tool (no impact on builds)Minimal footprintNo dependenciesWorks out of the box🔮 Roadmap (Planned Features)Scene Bookmark is designed to grow into a full scene navigation toolkit.Planned updates include:Scene-aware bookmarksAutomatically tied to specific scenesNavigation history (Back/Forward)Move through your workflow like a browserHotkey supportJump instantly using keyboard shortcutsBookmark folders & organisationStructure large sets of bookmarksScreenshot previewsVisual thumbnails for quick recognition🎯 Keep Your Focus Where It MattersSpend less time navigating.Spend more time building.🔧 Technical Features✔ Editor-only tool (no runtime code included in builds)✔ Built with Unity IMGUI (no external UI frameworks)✔ ScriptableObject-based data storage✔ Automatic asset creation within project✔ Fully compatible with version control systems (Git, Plastic, etc.)✔ Bookmark data persisted between editor sessions✔ Scene view camera position and rotation capture✔ Lightweight implementation with minimal overhead✔ No external dependencies✔ Compatible with standard Unity scene workflow✔ Clean namespace structure to avoid conflicts✔ Assembly Definition (.asmdef) included for faster compile timesI have used AI to help with the graphical design of the Store assets. I'm a developer, not an artist! You make it look good, I'll make it work.




