Update: this package has been ported to C#!
Create complex meshes at runtime with simple C#, with this developer friendly library, and then make them pretty with Catmull-Clark subdivision!
This Unity package includes a detailed and beginner-friendly manual (with pictures!) that guides you through the process of creating a mesh from script using the tools in this package. Manual is available for free [here].
Features:
* Build meshes using quad faces, edges and vertices at runtime
* Importing from .obj files if needed (make sure to convert to quad mesh!)
* Moving, scaling and rotating meshes or individual
* Clear and beginner-friendly manual with pictures (also available [here])
* Catmull-Clark subdivision
Source code available, and written to be easy to understand for outsiders