Preview
8 tree species, 3 tree types for each species (typically: young- 15', mid- 30', and old growth- 60')
Models intended for use in survival-type games in which trees are de-limbed
Each model is broken down into child objects (typically: base, branch, leaves.top, and leaves.bottom) for easy modification and animation
Child objects can be grouped/joined so that models can be mass-placed using Unity's terrain editor
Leaves are double-sided for a good look using Unity's Standard shader but one side of the leaves can be removed to greatly reduce poly count when using different shaders
32 1024x1024 PNG textures which include: Bark, Leaves, Leaves Autumn, and Leaves Unhealthy
All materials set to work well using Unity's Standard Shader / leaf materials work well with Rendering Mode switched from Opaque to Cut Out
Model composition varies greatly but rough per-model averages are: verts- 5994, faces- 2517, tris- 4766.