Character designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games. Character fit for any kind of 3D game. LOD version made in order to support mobile platforms.
PBS Unity shader.
Humanoid Mecanim rig setup.
Model has: 11,578 polygons, 23,082 triangles and 11,546 vertexes.
LOD has: 3,791 polygons, 7,572 triangles and 3,791 vertexes.
Rig has 40 bones.
Textures: diffuse, specular, and normals maps.
TIF file format 4096x4096,
Character includes 37 animations. (27 classical on place animations and 10 animations with root motion data)
I used Character Studio 3D MAX to make animations.
Animations which start with "RM" - contain root motion data.
Animation list:
1. DemWar_COMBAT_mode: 0 - 50 f.r.,
2. DemWar_dodge_backwards: 51 - 86 f.r.,
3. DemWar_dodge_to_left: 87 - 122 f.r.,
4. DemWar_dodge_to_right: 123 - 158 f.r.,
5. DemWar_Heavy Smash: 159 - 199 f.r.,
6. DemWar_Hit_from_back: 200 - 235 f.r.,
7. DemWar_Hit_from_front: 236 - 271 f.r.,
8. DemWar_Jump_Swing: 272 - 317 f.r.,
9. DemWar_Left_EmptyHand_Backslash: 318 - 358 f.r.,
10. DemWar_Left_Hand_Backslash: 359 - 399 f.r.,
11. DemWar_Looking_around: 400 - 620 f.r.,
12. DemWar_swing_left: 621 - 656 f.r.,
13. DemWar_swing_right: 657 - 692 f.r.,
14. DemWar_thrust: 693 - 728 f.r.,
15. DemWar_Knocked_backward: 729 - 770 f.r.,
16. DemWar_Down_back: 771 - 811 f.r.,
17. DemWar_Recover_from_knocked_backward: 812 - 852 f.r.,
18. DemWar_Die_backward: 853 - 903 f.r.,
19. DemWar_Die_Forward: 908 - 948 f.r.,
20. DemWar_Die_knocked_backward: 953 - 970 f.r.,
21. DemWar_Die_knocked_forward: 975 - 992 f.r.,
22. DemWar_Crouching: 997 - 1072 f.r.,
23. DemWar_IDLE_A: 1077 - 1177 f.r.,
24. DemWar_Jump_A: 1182 - 1232 f.r.,
25. DemWar_Run_A: 1237 - 1277 f.r.,
26. DemWar_walk_A: 1282 - 1332 f.r.,
27. DemWar_Walk_back_A: 1337 - 1372 f.r.,
28. RM_DemWar_Die_knocked_backward: 1377 - 1394 f.r.,
29. RM_DemWar_Die_knocked_forward: 1399 - 1416 f.r.,
30. RM_DemWar_Jump_A: 1421 - 1471 f.r.,
31. RM_DemWar_Jump_Swing: 1476 - 1521 f.r.,
32. RM_DemWar_Knocked_backward: 1526 - 1567 f.r.,
33. RM_DemWar_Run_A: 1572 - 1612 f.r.,
34. RM_DemWar_Turn_Left_90t: 1617 - 1642 f.r.,
35. RM_DemWar_Turn_Right_90t: 1647 - 1672 f.r.,
36. RM_DemWar_walk_A: 1677 - 1727 f.r.,
37. RM_DemWar_Walk_back_A: 1732 - 1767 f.r.,