This sci-fi humanoid model that I call 'The Capital Soldier' is designed for high quality enemies, allies, or as your own playable character. The Capital Soldier comes with a futuristic arsenal of weaponry. Traditional weapons? Laser weapons? It's up to you!
Is it human? Robot? Alien? You decide!
Included are 9 animations that can be blended using the animator controller. Character is Mechanim compatible so you can add your own animations as well.
---12 Included high resolution textures---
-6 Albedo Textures(white, red, blue, green, tan, and black): 4096x4096
-Metallic Map: 4096x4096
-Normal Map: 4096x4096
-Occlusion Map: 4096x4096
-Emission Map: 4096x4096
-Detail Mask: 4096x4096
-Secondary Normal Map: 4096x4096
---21 blend-able animations---
-Idle
-Walk
-Run
-Strafe
-Crouch
-Crouch Idle
-Crouch Walk
-Jump
-Equip Rifle
-Rifle Idle
-Attack Rifle
-Reload Rifle
-Equip Pistols
-Idle Pistols
-Attack Pistols
-Equip Melee
-Idle Melee
-Attack Melee Right
-Attack Melee Left
-Attack Melee Both
-Grenade
---12 Models---
-Capital Soldier: 9002 verts, 9358 tris
-Capital Soldier Simple(without ammunition, grenades, and wrist blades): 6358 verts, 6752 tris
-Capital Soldier Skin(just the helmet and the skin so you can add your own armor if you desire): 2412 verts, 3088 tris
-Grenade: 142 verts, 118 tris
-Laser Clip: 136 verts, 140 tris
-Light: 670 verts, 712 tris
-Pistol Left: 1465 verts, 1034 tris
-Pistol Right: 1465 verts, 1034 tris
-Power Pack: 161 verts, 96 tris
-Rifle: 2255 verts, 1530 tris
-Visor Shield: 102 verts, 128 tris
All of these models use 1 material, save the transparent material for weapon parts, making a total of 2 materials.
Also included is a Capital Soldier Prefab with all weapons attached in their respective positions. You can use this prefab to set up the character the way you want it.
I've included some scripts for convenience that may be useful when you are setting up your characters. They have instructions on how to use them commented out in the code.
NOTE: The FBX model with the animations is not intended for game play. Only it's animations are. The reason for this is that the foot rig and IK are deforming the heels of the character. Because of this, just use the 3 character models included in the models folder.
Please contact me if you have any questions, concerns, requests or critique: tim@gamesbytim.com
Thanks for viewing!