Create own or expand ours underwater, undersurface image effects with our toolset and ecosystem. Use our output to create simple, complex, mobile-friendly effects perfectly aligned to the object shapeThis pack is only for URP. It requires ShaderGraph if you want to build your own shaders instead of using ours.Undersurface, Underwater effects Toolset Manager. Pack supports only Unity URP 6.3 or higher.Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.Switch between different post-processing shaders and materials out of the box, just with a single material.Automatic lerp, transition between the same materials when you pass from one surface to another. Sorting priority between materials to handle inside/outside transitionsBased on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.You can use your own manually written shaders with our system input.2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.You can handle opaque and transparent objects separately at different passes.Multiple open shadergraph commented examples with different features and shadingEcosystem to help you build your own post-processing or produce 2-pass shaders.Works properly with transparent surfaces, you can build your own fog or underwater effects systemunderwater VFX effect shader from R.A.M 3 included as a complex and advanced example.Asset-based on our system, which captures objects and passes technical small textures to shaders. You can build shaders classically or via the shader graph with our examples, support, tutorials, and manuals. Even complex shaders with our architecture are suitable for mobiles.You need to add 1 single render feature to handle all post-processing shaders and transparent surfaces support. System reads shaders, materials, and allows to lerp and switch between multiple effects with a single material and render feature.




