Environment Intelligence - Advanced Geometry Addon
PointStrike Digital
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Deep geometry diagnostics for Unity. Analyze LOD quality, draw call impact, triangle budget contributors, and static batch fragmentation.Deep Geometry Diagnostics for Environment IntelligenceThe core system tells you what is oversized or missing.Advanced Geometry tells you how well your geometry is actually built.This module expands Environment Intelligence with deeper mesh analysis, LOD quality validation, triangle budget contributors, and structural batching diagnostics for large environments and RPG-scale scenes.Requires Environment Intelligence – Core.What This Module AddsLOD Quality AnalysisCalculates triangle reduction ratio between LOD levelsFlags transitions below 40 percent reductionDetects inefficient LOD setups that provide minimal savingsChecks LOD0 screen height thresholdsAn LOD that only reduces 15 percent per step is not saving you anything meaningful. This module shows the real ratios so you can fix them properly.Draw Call EstimationEstimates scene draw calls based on renderer and material slot countsProvides a relative number for optimization trackingUseful for comparing before and after scansThis is not a profiler replacement. It is a structured diagnostic estimate for tracking progress.Static Batch Fragmentation DetectionIdentifies materials shared across wide world-space distancesFlags cases where static batching is split into many small batchesHighlights candidates for texture atlasingIf 40 objects share a material but are spread across 500 units, Unity will fragment batching. This module catches those cases.Skinned Mesh Cost AnalysisScores SkinnedMeshRenderers based on triangle countEvaluates bone count and blend shape countFlags updateWhenOffscreen usageSkinned meshes are often ignored until late-stage optimization. This module surfaces their real cost early.Triangle Budget ContributorsIdentifies the top 3 meshes contributing most to total triangle budgetUses triangle count multiplied by usage countHelps prioritize what to optimize firstKnowing which mesh consumes 20 percent of your triangle budget changes how you allocate time.Designed ForLarge open world projectsRPG and biome-heavy environmentsCharacter-dense scenesProjects preparing for console or mid-tier hardwareUnity 2021.3 LTS or newerBuilt-in RP, URP, HDRPEditor-only moduleSelf-registers via InitializeOnLoadCompiles to its own assemblyNo runtime overheadRequires Environment Intelligence – Core.AI tools were used during planning stages only. All module logic and implementation were written manually. No AI components are included.


