Static Shader Graph analysis, project-wide audits, issue reports, and mobile/desktop complexity tiers inside the Unity Editor.Shader Graph Auditor helps technical artists and graphics teams review Shader Graph assets faster.Analyze one `.shadergraph` asset in detail, or scan the full project to find graphs that need cleanup, review, or extra performance attention before shipping.Core capabilities:- Single Shader Graph analysis window- Project-wide Shader Graph scanning- Folder-scoped scans and exclude-folder support- Incremental cache for faster repeated scans- Sortable project table with node count, issue count, severity, complexity, mobile tier, desktop tier, path, and last modified date- Color-coded Mobile/Desktop tiers:- green: low estimated cost- yellow: moderate estimated cost- red: heavy estimated cost- Dependency analysis for upstream, downstream, and output-path reachability- Rule-based issue detection for common graph structure and maintenance risks- Node inspector with graph metadata and connection counts- Aggregated project insights and most common issue summary- Lightweight graph comparison summary- JSON and Markdown export for single-graph and full-project reports- Demo scene and demo Shader Graph includedBuilt for production review workflows:- Editor-only workflow- No external dependencies- No intended runtime build impact- Conservative best-effort extraction- Clear warnings when graph data is partialMenu path:Window > Shader Tools > Shader Graph AuditorDemo menu:Tools > Shader Graph Auditor > Build Demo SceneImportant:Shader Graph Auditor is a static analysis and reporting tool. It is not a GPU profiler and does not automatically rewrite or optimize Shader Graphs.- Unity: tested in Unity 6 editor project context- Type: Editor Extension- Supported asset type: .shadergraph- Pipeline focus: URP-first workflows- External dependencies: none- Runtime impact: none intended; editor-focused scripts- Includes:- Graph Analyzer window- Project Analyzer tab- rule-based issue analysis- heuristic performance estimator- project scan cache- JSON and Markdown exporters- demo scene- demo Shader Graph- documentationPortions of this package were created or refined with AI-assisted tools, including drafting of editor-tool code, documentation, store listing copy, and marketing image layout concepts. All package contents were manually reviewed, edited, tested, and integrated by the publisher. The package does not include AI model files, AI-generated game assets intended to resemble copyrighted work, runtime AI services, prompts, or generated demo content. The included functionality is a deterministic Unity Editor utility for scanning project hygiene, reporting issues, quarantining selected assets, restoring quarantined assets, managing ignore rules, and exporting reports


