A modular low poly family house designed for real-time games, shooter environments, simulation projects, and residential world-building.Built-in Render Pipeline CompatibleUniversal Render Pipeline (URP) CompatibleHigh Definition Render Pipeline (HDRP) Compatible (material conversion may be required)The Low Poly Modern Family House is a stylized residential building optimized for game development and interactive applications.The package includes a complete house mesh accompanied by separate doors and windows, providing flexibility for level designers and environment artists. These independent components can remain assembled for residential environments or be removed and replaced for FPS maps, tactical shooters, and custom gameplay mechanics.The asset utilizes a lightweight Base Map texture workflow without requiring PBR materials. Developers who prefer physically based rendering can optionally create and assign their own PBR texture sets.Suitable for:FPS GamesTPS GamesSurvival GamesOpen World ProjectsSimulation GamesLife Simulation GamesCity BuildersStylized EnvironmentsMobile GamesVR ProjectsArchitectural Visualization1 House2 Door14 Window (7 double windows)Large windows for the window jump animation in shooting gamesMesh StructureHouse MeshType: Static MeshPurpose: Main building structureVertices: 2,740Triangles: 1,881Door MeshType: Static MeshPurpose: Entrance componentVertices: 24Triangles: 12Quantity: 2Window MeshType: Static MeshPurpose: Modular window componentVertices: 104Triangles: 54Quantity: 15Specification ValueWidth 11.33 mLength 14.38 mHeight 9.04 mTexturesPNG type6 TexturesFrom 128 x 128 to 1024 x 1024Materials6 Materias Opaque1 Translucent MaterialMaterial WorkflowNon-PBR WorkflowBase Map TextureLightweight Material SetupNo Custom Shaders IncludedNo Particle Systems IncludedNo VFX Assets IncludedOptional PBR Conversion by UserModular UsageIndependent architectural components allow flexible integration into various game genres.Optional removable elements:Front DoorRear DoorIndividual WindowsSupported use cases:FPS LevelsTactical Shooter MapsModular Building SystemsInterior DevelopmentProcedural GenerationArchitectural ScenesResidential NeighborhoodsYou can create multiple house colors by modifying the base map color


