A modular low poly two-story residential house designed for shooter games, simulation projects, open-world environments, and stylized neighborhoods.Built-in Render Pipeline CompatibleUniversal Render Pipeline (URP) CompatibleHigh Definition Render Pipeline (HDRP) Compatible (material conversion may be required)The Low Poly Tall Family House is a lightweight residential building featuring a vertical three-story design suitable for suburban environments, simulation games, and tactical shooter maps.The package includes a complete house structure along with separate doors and windows. These modular elements can remain assembled for residential scenes or be removed for gameplay-focused environments requiring custom interiors, visibility optimization.The asset utilizes a Base Map texture workflow without requiring PBR materials. Developers may optionally create and assign custom PBR textures according to project requirements.Suitable for:FPS GamesTPS GamesSurvival GamesOpen World ProjectsLife SimulatorsCity BuildersStylized EnvironmentsMultiplayer MapsMobile GamesVR ApplicationsArchitectural Prototypes1 House2 Door22 Window (11 double windows)Large windows for the window jump animation in shooting gamesMesh StructureHouse MeshType: Static MeshPurpose: Main architectural structureVertices: 2,624Triangles: 1,769Door MeshType: Static MeshPurpose: Entrance componentVertices: 24Triangles: 12Quantity: 2Window MeshType: Static MeshPurpose: Modular window componentVertices: 104Triangles: 54Quantity: 22Textures PNG type6 TexturesFrom 128 x 128 to 1024 x 1024Materials6 Materias Opaque1 Translucent MaterialSpecification ValueWidth 8.84 mLength 12.80 mHeight 10.27 mMaterial WorkflowNon-PBR WorkflowBase Map TextureLightweight Material SetupNo Custom Shaders IncludedNo Particle Systems IncludedNo VFX Assets IncludedOptional User-Created PBR MaterialsModular UsageIndependent architectural components allow flexible level design and gameplay integration.Optional removable elements:Front DoorRear DoorIndividual WindowsSupported workflows:FPS MapsTactical ShootersBuilding Destruction SystemsProcedural GenerationResidential EnvironmentsOpen World TownsCustom Interior SystemsSimulation Projects


