A modular low poly suburban house designed for real-time applications, open-world environments, simulation games, shooter maps, and stylized projects.Built-in Render Pipeline CompatibleURP CompatibleHDRP Compatible (material conversion may be required)The Low Poly Suburban House is a lightweight residential building designed for game environments requiring efficient geometry and flexible level design.The package includes the complete house structure along with separate door and window elements. These components can be retained for residential and simulation projects or removed entirely for shooter maps, tactical environments.The clean topology and traditional texture workflow make the asset suitable for a wide variety of projects while maintaining excellent runtime performance.The asset uses a Base Map workflow and does not require PBR materials, although developers may create and assign their own PBR textures if desired.Suitable for:FPS GamesTPS GamesOpen World GamesSurvival GamesTactical ShootersCity BuildersSimulation GamesStylized EnvironmentsVR ProjectsMobile Games1 House1 Door12 Windows (6 double windows)Large windows for the window jump animation in shooting gamesMesh StructureHouse MeshType: Static MeshPurpose: Main building structureVertices: 1,712Triangles: 1,239Door MeshType: Static MeshPurpose: Entrance componentVertices: 24Triangles: 12Window Mesh (Per Window)Type: Static MeshPurpose: Modular window componentVertices: 104Triangles: 54TexturePNG type6 TexturesFrom 128 x 128 to 1024 x 1024Materials6 Materias Opaque1 Translucent MaterialSpecification ValueWidth 6.10 mLength 13.67 mHeight 8.02 mMaterial WorkflowNon-PBR WorkflowBase Map TextureLightweight Material SetupNo Custom Shaders IncludedNo Particle Systems IncludedNo VFX Assets IncludedOptional PBR Conversion by UserModular UsageThe house is designed with separate components that may be used independently.Optional removable elements:Front DoorIndividual WindowsThis allows the asset to be adapted for:Shooter mapsInterior developmentDestruction systemsModular building workflowsInteractive gameplay systemsYou can create multiple house colors by modifying the base map color


