Component Atlas: Contextual Memory for Unity
Tobias Froihofer
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Attach warnings, documentation and notes directly to objects, prefabs, assets and folders. Your project never forgets.Forum | ContactYou spot a bug. An idea. A warning worth leaving behind.An explanation future-you will need later.And the reason you built something that way?It's probably buried in a text file, Trello card or forgotten comment somewhere.Component Atlas fixes that. It is a contextual memory system for Unity projects.Bugs, warnings, ideas and documentation stay attached to the objects they belong to.Visible at a glance, right where you need it.Stop searching through external tools for project context.Add notes in seconds without breaking your flow.Forgot how a system works? The explanation is already attached to the object itself.Your project never forgets.-----📌 Notes that stick with your objectsColoured icons appear directly in your Hierarchy and Project window, so you can instantly see:what has bugswhat’s in progresswhat has documentationwhat not to touch without reading firstOpen a scene and immediately see what still needs attention.Bugs, warnings and documentation are already visible where they belong.When you return to a project later, the context is still there.-----📝 More Than Todo NotesSome notes are temporary.Others become part of your project's memory.Warnings on sensitive settings.Explanations of complex systems.Balancing decisions from playtests.Important implementation details future-you should not have to rediscover.A rigidbody note saying:"Do not enable gravity. Controlled by script."is not a task.It is context attached directly to the object that needs it.-----💡 What This Looks Like in PracticeMid-playtest.Enemy pathfinding looks wrong.Press Shift+F12. The game pauses and the Scene View snaps to exactly where you were looking. Click the enemy. Add a note: "Bug: not navigating around corners correctly." The next time that enemy appears in your scene, the bug indicator is already visible in the Hierarchy.Returning to old code.You come back to the inventory system after three weeks away.Click InventoryManager and immediately see the notes you left yourself about pooling decisions and serialization quirks. Back up to speed in five minutes instead of an hour.Design decisions that stick."Boss HP reduced from 4000 to 800 after 15 playtests. Players could not beat the first boss." That note stays attached to the Boss prefab.Future-you immediately understands why the number is what it is.A bug that affects every instance.You notice all enemies of a certain type behave incorrectly.Attach the bug note to the prefab asset instead of a single instance.Now every instance in every scene immediately shows that issue.No duplicate investigations.No tracking the same bug twice.A focused workspace in one click.Open a note with asset references. Click New Page.A focused workspace with all related assets opens instantly.Document recurring workflows, reference the assets involved, and reopen everything you need with a single click.Everything you need for that task is already there.-----⚡ Capture Notes Without Breaking FlowAdding a note takes three clicks:select object → Add Note → type a titleMost notes are simply:A one-line titleA type (Bug / Feature / Warning / Documentation / ...)That's it.Everything else is optional.-----🗂️ Notes Feed & PinboardQuickly switch between active bugs, documentation and current work.Create Pinboard pages. Reopen focused workspaces instantly.Assets, prefabs and references related to a task stay grouped together so future-you can jump back into work without rebuilding context from scratch.Perfect for recurring workflows like adding weapons, enemies, levels or other content that touches multiple systems.-----✨ Core Features📌 Notes that live where you workOpen your scene and immediately see what needs attention before clicking anything. Notes appear directly in the Hierarchy and Project window, attached to the objects they belong to.▶️ Capture during play modeSomething feels wrong while testing?Press Shift+F12 to pause the game and snap the Scene View to your current camera position. Click the object. Add a note. Continue testing.You can even attach notes directly to prefab assets during play mode, so issues automatically appear on every instance.🔎 Find anything instantlyEvery note in your project is searchable and filterable by:typestateprioritytagsdeadlinessceneSwitch from "Active Bugs" to "Documentation" or "Current Work" with a single click.🧩 Understand systems before changing themView component dependency graphs before modifying complex systems.Attach notes directly to components and their relationships when important context needs to stay visible.-----🚀 Works Solo. Supports Teams.Component Atlas works fully offline from day one. No accounts. No setup. No configuration required.Notes are stored as JSON files and work with Git, Perforce and Plastic SCM out of the box. Rename assets, reorganise folders or move prefabs around and your notes stay attached through Unity's internal GUID system.If you later work with teammates, optional Firebase integration adds realtime note syncing directly inside Unity.With Firebase enabled:Notes update instantly across editorsComments stay attached to the work they're about@mentions notify teammates inside UnityDiscussions stay connected to the relevant object, prefab or assetFirebase setup takes about 15 minutes through the built-in setup wizard.Start solo. Add collaboration later if your team grows.Component Atlas also works well alongside Trello, Notion, Jira or GitHub Issues for high-level planning and milestone tracking.-----❓ Common QuestionsIs this overkill for a solo project?Not at all. Even a few notes on important systems, warnings or active tasks can save hours later. Most developers use Component Atlas lightly and add notes only where context truly matters.Will this slow me down?Adding a note takes seconds:right-click → Add Note → type a titleUsually faster than switching to another app and searching for the right task or document.I'm still learning Unity. Is this for me?Absolutely. Unity has a lot of systems and inspector settings that are easy to forget later.Leave notes explaining why you configured something a certain way, or attach reminders to components you still want to understand better.Over time, you naturally build documentation directly inside your project.Unity compatibility?Unity 2021.3 LTS and newer.Do I need Firebase?No. Component Atlas works completely offline.Firebase is only needed if you want realtime collaboration features.Version control friendly?Yes. JSON storage works with Git, Perforce and Plastic SCM.Can I export notes?Yes. JSON, CSV and TSV export are supported.Are there ongoing costs?No subscriptions. Component Atlas is a one-time purchase.Firebase also has a generous free tier which is enough for most small teams.-----🎁 Why This ExistsI built this because I needed it myself.I was tired of:forgetting what systems dolosing ideas during playtestssearching through folders trying to find the right asset againdigging through Google Docs and external tools for project contextkeeping notes in tools that don't understand Unitytouching settings I shouldn't have touched because nothing warned me firstOver time, your project becomes easier to return to, understand and maintain.Component Atlas. Because forgetting what you were thinking is expensive.Technical RequirementsUnity 2021.3 LTS or newerFor teams - optional but recommended: Firebase account (free tier sufficient for most teams)Compatible with other hierarchy tools like vHierarchyChatGPT and Claude was used to speed up the coding process and for brainstorming


