Lightweight fake dynamic bone system for Unity.
Simulates secondary motion for hair, tails, cloth pieces, backpacks, antennae, and accessories without using real physics. (+FPS)It is designed to be simple, fast, and easy to use: just add the component to your character, assign Tail 1, choose a preset, and press Play.The tool automatically detects Tail 2 and Tail 3 from the bone hierarchy, making setup quick and beginner-friendly.Designed for simple 3-bone chains:Tail 1 → Tail 2 → Tail 3Main controls:Inertia = weight / delayStiffness = return forceStretch = elasticityVelocity = swing / bouncePerfect for adding simple secondary motion to hair, tails, cloth pieces, backpacks, antennae, and accessories without using Rigidbody, Colliders, Joints, or Unity Physics.Includes presets for Hair, Tail, Cloth, and Backpack, plus an optional Cone Limit system for fake collision / angular restriction.Features:- Lightweight fake dynamic bone simulation- No Rigidbody, Collider, Joint, or Unity Physics required- Simple 3-bone chain setup- Manual Tail 1 assignment- Automatic Tail 2 and Tail 3 detection- Inertia, Stiffness, Stretch, and Velocity controls- Real stretch support- Cone Limit / fake collision- Presets for Hair, Tail, Cloth, and Backpack- Custom Inspector- Gizmo visualization- Performance-focusedSupported OS:- Windows- macOS- LinuxLink to documentation:Documentation included in the package.


