All your ScriptableObjects of a type in one editable grid — every asset a row, every field a column. Edit inline with full Undo, plus live search, sort and column tools. Free, no dependencies.No more clicking through assets one at a time in the Inspector. Note: This is the Free version of the Full DataForgeDataForge LITE puts every ScriptableObject of a type into a single editable grid — pick a type like WeaponData, EnemyData or ItemData, and every asset becomes a row, every serialized field a column.It's the free edition of DataForge: the core spreadsheet view and inline editing, offline, with nothing to install. Every change writes straight to the real .asset file with full Undo — exactly like editing in the Inspector, just all in one place.View Online Documentation Comparison✅ Free — Included in this PackageSpreadsheet Grid — Every asset of a type as a row, every field a column.Inline Editing — Edit the real assets directly with full Undo across all serialized field types.Grid Tools — Live search, sort, show/hide columns, and a read-only column lock.Smart Workflow — Copy & single-cell paste, asset previews, pagination, and session restore.Out of the Box — Sample data + interactive demo, full C# source included, and no dependencies.🔒 Paid / Full Version OnlyAdvanced Editing — Bulk / multi-edit, Batch Create, and Scratch Pad.Data Management — Formulas, validation rules, and change history tracking.Visuals & Exports — Conditional formatting, import & export (CSV / TSV / JSON), and live Google Sheets sync.📊 Why DataForge LITE?📊 Spreadsheet View — A dockable, resizable grid where rows are your assets and columns are their fields. Frozen header, pagination, optional asset thumbnails, and a recent-types list so you can hop back to what you were working on. It also remembers your last type, search, page and selected cell between sessions.✏️ Inline Editing — Click a cell and type. Edits use Unity's own property drawers, so colors, curves, gradients, enums and object references all behave the way they do in the Inspector. Lock a column read-only when you don't want to touch it by accident.🔍 Find & Focus — Live search across asset names and cell values, click a header to sort, and show/hide columns to focus on the fields you actually care about — handy once a type has a lot of fields.📋 Copy & Paste — Copy cells and paste single values right in the grid.🎮 Sample Data Included — Comes with ready-to-poke-at RPG-style ScriptableObjects (weapons, enemies, items) and a short interactive demo, so you can get a feel for it in a couple of minutes.🚀 How It WorksOpen Window → DataForge → Open DataForge (Ctrl+Alt+Shift+D).Pick a ScriptableObject type from the toolbar — every asset of that type loads as a row.Click any cell and edit. Search, sort and hide columns to find what you need.Changes save to the real assets, with full Undo.🧩 Practical NotesFree & Offline — Free, and yours to keep — no account, no subscription. Works offline; nothing phones home.Zero Runtime Footprint — Editor-only: every script lives in an Editor folder and is stripped from your player builds. No impact on player build size.No Dependencies — Import and open with full C# source included.Compatibility — Works with all render pipelines (Built-in, URP, HDRP). Requires Unity 2021.3 LTS or newer, including Unity 6.📧 SupportQuestions, bugs or ideas?ragendom@gmail.com - usually a reply within a day or two.🖥️ CoreSpreadsheet Editor Window: Dockable, resizable, paginated; one row per asset, one column per serialized field.Access: Opens via Window → DataForge → Open DataForge (shortcut Ctrl+Alt+Shift+D).Serialization: Edits write through Unity serialization with full Undo — identical behavior to the Inspector.Grid Tools: Frozen header row, live search/filter, click-to-sort, per-column show/hide, read-only column lock.Visuals & Session: Optional asset-preview thumbnails for object-reference cells. Recent-types quick list (last 5) and session restore (last type, search, page, scroll position, active cell).✏️ EditingInline Edits: Inline cell editing using Unity's native property drawers.Clipboard: Copy and single-cell paste within the grid.🗂️ Supported Field Typesint, float, string, bool, enumLayerMaskVector2, Vector3, Vector4Color, GradientAnimationCurveAny UnityEngine.Object reference🎮 IncludedAssets: Sample RPG-style ScriptableObjects (weapons, enemies, items).Onboarding: Interactive demo scene and a welcome guide shown on first open.⚙️ Requirements & CompatibilityUnity Version: Unity 2021.3 LTS or newer (including Unity 6).Render Pipelines: All pipelines — Built-in, URP, HDRP.Performance: Editor-only — no impact on player build size or runtime.Dependencies: None.Source: Full C# source included.AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.

