Generate production-ready LODs for entire scenes in seconds — no manual setup, no external tools, no headaches.ONE-LINE SUMMARYSelect your objects → click Generate All LODs → instantly get optimized, distance-based LOD chains across your entire scene.Automatically generate optimized LOD chains for multiple objects, prefabs, and FBX models at once with intelligent root detection.The system automatically finds the correct model root and creates a properly combined LODGroup on the main prefab or FBX root — even for complex hierarchies with multiple renderers and skinned meshes.Need to Optimize Mesh Vertices & TrisMesh Optimizer – Polygon ReductionFeaturesBatch generate LODs for multiple objects in one clickIntelligent prefab & FBX root detectionAutomatically creates combined LODGroups on the correct root objectSupports MeshRenderers and SkinnedMeshRenderersSmart handling of complex model hierarchiesBuilt-in QEM mesh simplificationOptional vertex welding pre-passPreserve UV seams and border edgesSupports up to 7 generated LOD levelsAsync background generation for smoother editor workflowPer-object custom LOD settingsFull Undo supportWorks with scene objects, prefabs, and imported FBX modelsZero external dependenciesCompatible with Built-in, URP, and HDRPPerfect ForVR gamesOpen world environmentsMobile optimizationLarge scenesCharacter optimizationPerformance-heavy Unity projectsWhy Use ItSave hours of manual LOD setup and optimize entire asset collections intelligently while keeping meshes clean, stable, and visually consistent.Version 1.1 — Latest Update* Fixed critical Windows bug where every mesh generated its own separate LODGroup instead of grouping under the parent.* Rewrote hierarchy logic to correctly walk up 2+ levels and combine sibling meshes together.* Removed unstable prefab/FBX detection that caused inconsistent behavior across different operating systems.* Added debug console logs to easily track and verify how meshes are being grouped during scans.* Improved hierarchy traversal to prevent the scanner from escaping the selected root object.SUPPORTHave questions, suggestions, or issues?Reach out anytime — feedback is always welcome.supportblackboxcreation@gmail.comOne-Click LOD SuiteTurn hours of manual LOD work into seconds.Algorithm: QEM (Quadric Error Metric) mesh simplificationLOD Levels: Up to 7 (LOD0–LOD7) with per-level quality controlMesh Support: MeshRenderer & SkinnedMeshRenderer (bone preserved)Processing: Async (background thread, non-blocking editor)Features: Vertex welding, UV seam & border preservationPrefab Support: FBX, prefab instances, nested hierarchiesPerformance: Handles 100k–200k+ triangle meshes efficientlyPipelines: Built-in, URP, HDRPUnity Version: 2020.3 LTS and newerPlatform: Editor tool (runtime-compatible output)Dependencies: NoneAI tools were used to assist with development, documentation, and some visuals. The asset itself is fully tested, refined, and entirely owned by the publisher.

