4 realistic fruit trees - Apple, Pear, Cherry & Plum. With 5 growth stages, 4 seasonal foliage states, harvest FX, and wind shader included.Shader Graph used for custom shaders. Bring your game to life with Wild Orchard: Fruit Trees — an orchard asset pack featuring four hand-crafted fruit trees, each built with a full growth and seasonal system ready to drop straight into your project.Each tree progresses through 5 growth stages, with 4 seasonal foliage states (Bare, Blossom, Fruit, and Leaf) per stage, complete with smooth cross-fade transitions between seasons. Whether you're building a serene garden, a working farm, or a frontier wilderness, these trees integrate naturally into timer-based, event-driven, or save/load gameplay systems.Trees IncludedApplePearCherryPlumFeatures5 growth stages per tree4 seasonal foliage states per stage: Bare, Blossom, Fruit & Leaf3 LOD levels for every growth and seasonal variant. Smooth cross-fade transitions between foliage statesReady-to-play FX for growing and harvestingHarvested Fruit pickup modelsUI icons for each harvested fruitWind Shader Graph includedDemo driver included — timer-based demo with clean integration examplesAdditional props included (see screenshots)Simple, clean API 4 methods and 3 read-only properties cover virtually every gameplay scenario. Designed to be driven by your own day/night cycle, seasonal system, or player interaction rather than tied to a specific game framework.Meshes4 trees × 5 growth stages × 4 seasonal variants × 3 LODsTrees: 300 meshes (Full grown tree ~10,000/6,500/3000)Props: 22 meshes (24–440 triangles)TexturesTexture sets include - Albedo/Normal/Masks(RGBA - CustomMask/AO/Transparency/Smoothness)Bark: 2048x2048Foliage: 4096x4096Fruit: 2048x2048UI icons: 1024x1024ShadersCustom foliage Shader Graph — wind, seasonal cross-fade, vertex colour variationCompatible with URP 17.3+Prefabs4 ready-to-use tree prefabs26 prop prefabsScriptsFruitTree.cs - core growth and foliage controllerTreeDefinition.cs - Define each tree types phases, yield, etc.FruitTreeDemoDriver.cs - timer-based demo, intended as integration referenceFruitPickup.cs - harvested fruit pickup logicWindBinder.cs - applies wind parameters to foliage materialsDebugging scripts and prefab creation. All artwork is handmade.



