Editor extension that opens a dedicated 3D preview window for the active Shader Graph, with camera, lighting, mesh, and environment controls🤔 Why use Shader Graph Preview?Unity’s Shader Graph is a powerful tool, but Main Preview alone leaves a lot to be desired. You probably keep opening a test scene, placing objects, picking a mesh, making a material, wiring the graph, then jumping into Play Mode or wrestling the Scene view camera.Shader Graph Preview folds that loop into one dedicated 3D preview window in the editor. Pinned to the active Shader Graph, with docking, toolbar, and settings in one place, it helps you spend less time on throwaway setup and more time tuning the shader and checking the result. If you want the validation Main Preview can’t give you, finished in the editor without extra steps, Shader Graph Preview can be the best solution!✨ Key features- 🪟 Dedicated 3D preview window linked to your active Shader Graph- ⚡ Real-time preview — graph changes are reflected in real time in the preview.- 🔀 Render pipeline — choose Built-in, URP, or your custom Scriptable Render Pipeline (SRP) in Preview Settings.- 📷 Camera — orbit, zoom, perspective/orthographic; in orthographic mode- 💡 Lighting — main directional light plus extra point lights, color, intensity, shadows- 🌤️ Environment — solid color, skybox, and room modes- 📦 Mesh — presets (cube, sphere, capsule, cylinder, plane, quad) and custom meshes- 🎛️ Performance — target FPS, resolution scale, and stop rendering when no Shader Graph is selected❓ FAQQ. Which Unity version can I use?A.It has been tested without issue on 2021.3 LTS and newer. For behavior on specific editor patches, see the GitHub repository for details.Q. Can I use it without Shader Graph?A. This asset targets projects that use Shader Graph. The preview is tied to the graph editor, so the Shader Graph package must be included in your project.Q. Do you support Built-in / URP / HDRP?A.** You can choose the render pipeline in Preview Settings. Built-in and URP are officially supported.(HDRP is not yet officially supported, but we are currently developing it to enable future support.)Q. Can I preview with a different pipeline than my project?A. You can specify which pipeline the preview uses under Rendering Pipeline in Preview Settings. If you leave it unset, the preview follows the pipeline the editor is currently using by default.Q. How is this different from Unity’s Main Preview?A. Main Preview is closer to a thumbnail beside the graph; Shader Graph Preview focuses on judging shaders in scene-like context by changing camera, lighting, mesh, and environment in a dedicated 3D window.Q. Real-time preview makes my editor sluggish.A. Real-time preview draws the preview via disk mirroring, and load may vary by project. Try turning real-time preview off, or adjust target FPS, preview resolution, stop drawing when Shader Graph is not selected, and other performance options.Q. Where do I contact you if I have a problem?A. you can always use the Support links below (**GitHub / Discord / email**). Including your Unity version, pipeline, and steps to reproduce helps us assist you.💬 Contact / Support- 🐙 GitHub- 💬 Discord- ✉️ Email: [indiea.games.dev@gmail.com]



