1998 is an easy-to-use Unity tool for building levels fast. Draw layouts top-down, set heights and materials, and save time by baking playable geometry in seconds with a retro-inspired workflow.1998: Level Editor is built for fast grayboxing and retro-styled spatial design inside Unity Editor.Instead of hand-assembling blockout geometry in 3D, you work in a focused top-down editor designed around sectors, walls, vertices, and traversal. Draw room outlines, split walls, place premade shapes, adjust floor and ceiling heights, assign materials, and iterate quickly with automatic baking in the editor.The tool is designed for developers who want a fast, readable, designer-friendly workflow for building classic first-person spaces, dungeon layouts, corridors, connected rooms, and vertical sector-driven environments without leaving Unity.Dedicated top-down map editor window inside UnityFast sector-based workflow for drawing rooms, corridors, hubs, and vertical spacesDraw, select, split, and shape tools for quick grayboxing and layout iterationPer-sector floor and ceiling height control for multi-level spacesSeparate material assignment for walls, floors, and ceilingsPortal-aware wall logic for connected spaces and traversal flowWAD import support for bringing classic map data into the workflowAutomatic editor baking for rapid iteration while designingBakes authored maps into playable scene geometry for fast first-person testingAutomatic collider generation for immediate gameplay useLightweight authoring workflow focused on fast iteration instead of heavy scene assemblyDesigned for quick blockouts and readable baked output with minimal setup frictionOptional combined shell output for cleaner baked scene structureOptional outer light shell to help reduce external light leaksIncludes sample content for learning, testing, and workflow reference



