Super Haze: Heat Distortion & Atmospheric Haze for URP
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Enhance URP scenes with Super Haze. A highly optimized, dual-mode volumetric system featuring cinematic atmospheric haze and procedural heat distortion shimmer.Super Haze is a highly optimized, dual-mode atmospheric post-processing tool built exclusively for Unity 6 and URP. Effortlessly generate cinematic aerial perspective and procedural heat shimmer using our Render Graph native architecture. Designed by professionals, for professionals. Key Benefits & Workflow:Dual-Mode Engine: Choose between standalone Heat Distortion (UV displacement), Atmospheric Haze (Kawase blur), or layer both in Combined Mode for ultimate realism. Zero-Friction Setup: Fully Volume-driven. Drop it into your URP Post-Processing Volume, apply the Renderer Feature, and see instant results in Edit and Play mode. Precision Masking: Take full control of your atmosphere with advanced depth and height masking. Confine the effect to ground levels or specific distance ranges with visual Scene View Gizmos. Procedural Heat Shimmer: Driven by customizable FBM noise algorithms (Value, Perlin, Simplex), perfect for hot roads, deserts, or engine exhausts. Extreme Performance: Features downscaled processing (Full, Half, Quarter) and automatic shader variant stripping at build time to dramatically reduce compilation overhead. Production Ready: Clean, fully documented C# API allows for seamless runtime parameter modifications during gameplay or cutscenes. 🤝 Community, Support & PortfolioLive Support & Community: Join my Discord Server to share your cinematic renders, give feedback, and get fast live support directly from me. As a solo developer, I deeply value community input and actively use it to constantly improve my tools!Official Contact: Prefer traditional communication? You can always reach out to me directly via my support email for any technical inquiries, bug reports, or assistance.Explore More: Elevate your workflow further. Check out my full portfolio of production-ready tools and highly optimized systems on my Frankentools Publisher Page.Requires Unity 6 (6000.0) or newer.Requires Universal Render Pipeline (URP) 17.0.0 or newer.Requires Depth Texture enabled in URP Pipeline Asset.Render Graph native implementation (Not compatible with Built-In, HDRP, or older Unity versions lacking Render Graph).3 operating modes: Heat Distortion, Atmospheric Haze, or Combined.Procedural UV displacement via 3 FBM noise algorithms: Value, Perlin, Simplex.Kawase blur-based atmospheric haze with desaturation and color tinting.Advanced Depth Masking (near fade, far start, far end) and Height Masking (base, range, falloff).Built-in Scene View Gizmos for height mask visualization.Downscaled processing options (Full, Half, Quarter) for extreme optimization.Automatic shader variant stripping included via IPreprocessShaders implementation.Fully accessible C# API for runtime modifications via VolumeManager stack.Comprehensive offline documentation (.pdf) included.Generative AI Bezi was used to assist in writing and structuring the C# backend code for the render feature, volume components, and noise algorithms. The code was subsequently manually reviewed, optimized, and integrated into the final Render Graph native architecture by a human developer.



